Warforged

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The warforged were made as the ideal soldiers to serve in the devastating Last War. Although they are constructs, they have much in common with living creatures, including emotions and social bonds, and perhaps even souls.

Warforged.jpg

Racial Traits

Ability Score Adjustments. Your Constitution score increases by 2.

Living Construct. Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to breathe, eat or drink, but you can ingest food or drink if you wish.

Unsleeping Sentinel. Warforged don’t need to sleep. Instead, they settle into a resting state, remaining semiconscious for 4 hours each day. While in this rest state, you are fully aware of your surroundings. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Warforged Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Integrated Armor. When you are not wearing armor, your AC is 12 + your Dexterity modifier. During a short rest, you can bond a suit of armor you are wearing to your body. When you finish that short rest, the armor you are wearing is bonded to you, and it cannot subsequently be removed from your body until you finish another short rest during which time you remove the bonded armor.

Self-Stabilizing. You have advantage on death saving throws.

Languages. You can speak, read, and write Common.

Subrace. Multiple types of warforged are found in Khorvaire, including warforged scouts and warforged soldiers. Choose one of these types.

Warforged Scout

Ability Score Increase. Your Dexterity score increases by 1.

Size. Small

Speed. 35 feet

Warforged Soldier

Ability Score Increase. Your Strength score increases by 1.

Size. Medium

Speed. 30 feet