Obverse Worlds
This campaign is being DM'd by Xjph in an original setting. The system will be 3D tetrahedral matrix boogaloo (D&D4e). The setting is incomplete.
Contents
Campaign
The campaign will begin with the player characters all involved, in one way or another, with trade between Virrir and the other Panterran nations. They can be guards for merchant caravans, or merchants themselves, anything that would put them into a position of needing to travel in and out of Virrir. On their most recent trip to Virrir an undisclosed "incident" of some sort took place within Virrir which has the nation on edge, and many people in the capital are beginning to refuse contact with outsiders. The PCs will volunteer/be recruited to offer their services to the Virrir authorities to help hasten the resolution of this issue.
Due to the difficulty of learning new languages in 4e, I may reconsider the panterran languages issue. Burning a handful of skill points is one thing. Having to burn feats is quite another.
Characters
While any published race/class is allowed it would be preferable to choose a race that has a background in this campaign world. I will make an effort to incorporate any race that a person wants to play. For purposes of the elves in Panterra consider the Vitha'dira to be 4e elves, while the Sindara are eladrin.
Sora
Dragonborn Fighter (Philippe)
Brak Greystone
Dwarf Barbarian (Mike)
Caleb Cradlehorn
Halfling Hexblade (Pat)
Paik
Changeling Bard (elbkhm)
Setting
For more information, see Panterra.
The world of Panterra is dominated by one large supercontinent surrounded by smaller subcontinents and islands. This supercontinent is large enough to play host to a wide variety of climates, from near arctic, to tropical, to desert.
The majority of the land on the continent is divided among the human kingdoms of Antilla, Regin, Virrir, Thelland, and Clixan. In addition to these is the magical city of Haven, as well as various other independent city states. Most other races have homes on the larger of the surrounding islands, with the exception of halflings, who lead a nomadic lifestyle among the human lands.