Difference between revisions of "Children of Cyre Overview"
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=Optional Rules= | =Optional Rules= | ||
| + | |||
| + | ==New Feat: Dragonmark== | ||
| + | You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table. | ||
| + | You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits | ||
| + | table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. | ||
| + | Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You | ||
| + | must still expend any material components. Your dragonmark confers the following benefits: | ||
| + | *When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column. | ||
| + | *At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column. | ||
| + | *At 9th level and higher, your mark’s power increases again, becoming a greater dragonmark. You also learn the spell listed under the Greater column. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |'''Mark''' | ||
| + | |'''House''' | ||
| + | |'''Race''' | ||
| + | |'''Ability''' | ||
| + | |'''Least''' | ||
| + | |'''Lesser''' | ||
| + | |'''Greater''' | ||
| + | |- | ||
| + | |Detection | ||
| + | |Medani | ||
| + | |Half-elf | ||
| + | |Wisdom | ||
| + | |Detect magic, mage hand | ||
| + | |Detect Thoughts | ||
| + | |Clairvoyance | ||
| + | |- | ||
| + | |Finding | ||
| + | |Tharashk | ||
| + | |Half-orc, human | ||
| + | |Wisdom | ||
| + | |Identify, mage hand | ||
| + | |Locate object | ||
| + | |Clairvoyance | ||
| + | |- | ||
| + | |Handling | ||
| + | |Vadalis | ||
| + | |Human | ||
| + | |Wisdom | ||
| + | |Druidcraft, speak with animals | ||
| + | |Beast sense | ||
| + | |Conjure animals | ||
| + | |- | ||
| + | |Healing | ||
| + | |Jorasco | ||
| + | |Halfling | ||
| + | |Wisdom | ||
| + | |Cure wounds, spare the dying | ||
| + | |Lesser Restoration | ||
| + | |Revivify | ||
| + | |- | ||
| + | |Hospitality | ||
| + | |Ghallanda | ||
| + | |Halfling | ||
| + | |Charisma | ||
| + | |Friends, unseen servant | ||
| + | |Rope Trick | ||
| + | |Leomund's Tiny Hut | ||
| + | |- | ||
| + | |Making | ||
| + | |Cannith | ||
| + | |Human | ||
| + | |Intelligence | ||
| + | |Identify, mending | ||
| + | |Magic weapon | ||
| + | |Fabricate | ||
| + | |- | ||
| + | |Passage | ||
| + | |Orien | ||
| + | |Human | ||
| + | |Intelligence | ||
| + | |Expeditious retreat, light | ||
| + | |Misty step | ||
| + | |Teleportation circle | ||
| + | |- | ||
| + | |Scribing | ||
| + | |Sivis | ||
| + | |Gnome | ||
| + | |Intelligence | ||
| + | |Comprehend languages, message | ||
| + | |Sending | ||
| + | |Tongues | ||
| + | |- | ||
| + | |Sentinel | ||
| + | |Deneith | ||
| + | |Human | ||
| + | |Wisdom | ||
| + | |Blade ward, compelled due | ||
| + | |Blur | ||
| + | |Protection from energy | ||
| + | |- | ||
| + | |Shadow | ||
| + | |Phiarlan, Thuranni | ||
| + | |Elf | ||
| + | |Charisma | ||
| + | |Dancing lights, disguise self | ||
| + | |Darkness | ||
| + | |Nondetection | ||
| + | |- | ||
| + | |Storm | ||
| + | |Lyrander | ||
| + | |Half-elf | ||
| + | |Intelligence | ||
| + | |Fog cloud, shocking grasp | ||
| + | |Gust of wind | ||
| + | |Sleet storm | ||
| + | |- | ||
| + | |Warding | ||
| + | |Kundarak | ||
| + | |Dwarf | ||
| + | |Intelligence | ||
| + | |Alarm, resistance | ||
| + | |Arcane lock | ||
| + | |Magic circle | ||
| + | |} | ||
Revision as of 08:51, 29 September 2015
Contents
Campaign Information
Themes
Tone
Setting
Character Creation
Stat Generation
Standard point buy (27 points) applies. Please see PHB p. 13 for details.
Races
| Humans | Elves | Dwarves |
| Halflings | Half-Elves | Half-Orcs |
| Gnomes | Tieflings | Changelings |
| Warforged | Shifters | Goblins |
| Hobgoblins |
If you have a particular race other than the above that you would like to play, please contact me directly and we can discuss how to make it work in play.
Classes
History
Please give some thought to what your character was doing during The Last War, and how it affected their life. Also, with the campaign being centered around New Cyre, I'd advise players to have their characters either be Cyran, or to have a good reason for being invested in the community.
Optional Rules
New Feat: Dragonmark
You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table. You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You must still expend any material components. Your dragonmark confers the following benefits:
- When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column.
- At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column.
- At 9th level and higher, your mark’s power increases again, becoming a greater dragonmark. You also learn the spell listed under the Greater column.
| Mark | House | Race | Ability | Least | Lesser | Greater |
| Detection | Medani | Half-elf | Wisdom | Detect magic, mage hand | Detect Thoughts | Clairvoyance |
| Finding | Tharashk | Half-orc, human | Wisdom | Identify, mage hand | Locate object | Clairvoyance |
| Handling | Vadalis | Human | Wisdom | Druidcraft, speak with animals | Beast sense | Conjure animals |
| Healing | Jorasco | Halfling | Wisdom | Cure wounds, spare the dying | Lesser Restoration | Revivify |
| Hospitality | Ghallanda | Halfling | Charisma | Friends, unseen servant | Rope Trick | Leomund's Tiny Hut |
| Making | Cannith | Human | Intelligence | Identify, mending | Magic weapon | Fabricate |
| Passage | Orien | Human | Intelligence | Expeditious retreat, light | Misty step | Teleportation circle |
| Scribing | Sivis | Gnome | Intelligence | Comprehend languages, message | Sending | Tongues |
| Sentinel | Deneith | Human | Wisdom | Blade ward, compelled due | Blur | Protection from energy |
| Shadow | Phiarlan, Thuranni | Elf | Charisma | Dancing lights, disguise self | Darkness | Nondetection |
| Storm | Lyrander | Half-elf | Intelligence | Fog cloud, shocking grasp | Gust of wind | Sleet storm |
| Warding | Kundarak | Dwarf | Intelligence | Alarm, resistance | Arcane lock | Magic circle |