Difference between revisions of "Eric Moore"

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(The Background)
(The Character)
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=The Character=
 
=The Character=
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Eric stands 5 foot 9 inches tall and weighs around 180 pounds. Despite being a scholar Eric keeps in fairly good shape, having grown accustomed to life on the road the last year or so. He keeps his brown hair cut shot and his face clean-shaven, with a pair of thin spectacles across his nose. Dressed in travelling clothes and carrying a backpack, Eric is hard to spot as a mage among any other travellers, the only regular clues being an ornate walking staff and a large book he keeps in a holster on his belt.<br>
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Quiet and reflective, Eric likes to think before he speaks, and even then only if someone else hasn't said his piece for him. Somewhat reserved, Eric is more likely to be found reading than drinking or playing games, and while he does not seek out company he will not turn away friendly or pleasant individuals.
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=The Stats=
 
=The Stats=

Revision as of 20:05, 9 March 2011

The Background

Eric Moore grew up among a younger sister and two older brothers to a family middle-class merchant traders in the capitol city of Thelland. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society who taught him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.

The Character

Eric stands 5 foot 9 inches tall and weighs around 180 pounds. Despite being a scholar Eric keeps in fairly good shape, having grown accustomed to life on the road the last year or so. He keeps his brown hair cut shot and his face clean-shaven, with a pair of thin spectacles across his nose. Dressed in travelling clothes and carrying a backpack, Eric is hard to spot as a mage among any other travellers, the only regular clues being an ornate walking staff and a large book he keeps in a holster on his belt.

Quiet and reflective, Eric likes to think before he speaks, and even then only if someone else hasn't said his piece for him. Somewhat reserved, Eric is more likely to be found reading than drinking or playing games, and while he does not seek out company he will not turn away friendly or pleasant individuals.

The Stats

Eric Moore, lv.1 Human Mage
XP: 0/1000

Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 19 (+4)
Wisdom: 11 (+0)
Charisma: 12 (+1)

Speed: 6 = 6(base)
Initiative: 1 = 1(attribute)

Armour Class: 16 = 10 +4(attribute) +2(armour)
Fortitude: 12 = 10 +1(attribute) +1(race)
Reflex: 15 = 10 +4(attribute) +1(race)
Will: 14 = 10 +1(attribute) +1(race) +2(class)

Hit Points: 22
Bloodied: 11
Healing Surges: 7
Surge Value: 5

Ability Score (+2 Intelligence) (p.46 PHB)
Bonus At-Will Power (p.46 PHB)
Bonus Feat (p.46 PHB)
Bonus Skill (p.46 PHB)
Human Defense Bonuses (p.46 PHB)
Heroic Effort (p.272 HotFL)

Enchantment Apprentice (p.238 HotFL)
Mage's Spellbook (p.200 HotFL)
Mage Cantrips (p.201 HotFL)

Arcana: +9 = +5(training) +4(attribute)
Diplomacy: +6 = +5(training +1(attribute)
Dungeoneering: +5 = +5(training)
History: +9 = +5(training) +4(attribute)
Insight: +5 = +5(training)

Armour Proficiency (Leather) (p.193 PHB)
Staff Expertise (p.317 HotFL)

Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)
Leather Armour (p.214 PHB)
Standard Adventurer's Kit (p.193 PHB)
Tent (p.222 PHB)
Thieves' Tools (p.222 PHB)
25 gold coins

Mage Hand (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)
Prestidigitation (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)
Suggestion (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)

Magic Missile (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)
Hypnotism (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)
Phantasmal Assault (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)
Beguiling Strands (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)

[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]
Illusory Obstacles (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)
OR
Ray of Enfeeblement (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)

Flaming Sphere (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)
OR
Sleep (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)