Difference between revisions of "Welcome to Urph"

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(Kerrin Runesight)
Line 2: Line 2:
 
[[File:UrphMap.png|thumb|400px|Map of Urph!]]
 
[[File:UrphMap.png|thumb|400px|Map of Urph!]]
 
=Characters=
 
=Characters=
=====[[Phil's]]=====
+
=====[[Zark Ipzo]]=====
 
Githzerai avenger of Erathis
 
Githzerai avenger of Erathis
 
=====[[elb's]]=====
 
=====[[elb's]]=====

Revision as of 11:15, 7 October 2010

I've decided to compile some of the information for my campaign so that you can reference it, should you need it.

Map of Urph!

Characters

Zark Ipzo

Githzerai avenger of Erathis

elb's

Half-orc rogue

Ryan's

Half-orc fighter

Pat's

T.B.A.

Kerric Runesight

Xjph's character, a Dwarven runepriest.

Setting

The Holy Lands

  • Rules by a single Pope, and the 11 Templars
  • Have a strong military along with 11 dreadnought class airships, each assigned to a Templar
  • Ten years ago (1500) Durran (Half-Elf), the Pope at the time, died a seemingly natural death
  • Bishop Samuel (Deva) was appointed as the new Pope. Two weeks later is declared a crusade against the giants.
  • All former contact with their long-time allies, Tragadine, was severed

Tragadine

  • An archipelago consisting of 5 islands, each having one major citiy.
  • These islands are connected by large bridges.
  • Ruled by a king, Francis the Third (Human)
  • 5 years after Samuel declared his crusade (1505), the cities of Tragadine were overtaken and the royal family slain by an alliance of orc and ogre tribes. The cause of this is said to be because the general of the Tragadine army, Armil (Eladrin), took most of his forces on training exercises, leaving the cities defenseless.
  • Entry or exit from the cities is limited and communication between them is prohibited.
  • Tragador - the capital city and largest island located in the center of the archipelago. The king resides here.
  • Windvale - port town of Tragadine, this is where the airships from the Holy Lands used to dock when they arrived -Touten - a quaint rural, farming town which was known for it's hospitality. A great place to visit for those wanting a break from the large city life.
  • Redcliff - a mining town known for uncovering a few ruins of old cities
  • Verhan - the oldest city of Tragadine and having a large population for a city of its size

The Giant Lands

  • Not visited since it is populated by giants, which are considered evil

The Dragon Lands

  • Land located North of Tragadine and Northeast of the Holy Lands.
  • None that have ventured there have ever returned

The Savage Isles

  • Two islands found between Tragadine and the Dragon Lands
  • Said to be host to powerful, primal, and savage tribes of varying races

Pirate's Den

  • A few islands placed south of the Holy Lands
  • When the Holy Lands used to make trip to Tragadine, it was said that they were somtime attacked by pirates possessing small airships fitted for plundering

Isle of Lost Souls

  • Islands said to be overflowing in necrotic energies
  • Was formally a focus of investigation by the Holy Lands under the rule of Pope Durran

Heartfell

  • A single, simple town landing southwest of the Isle of Lost Souls
  • Technology and lifestyle fall somewhere in between those of Tragadine and the Savage Isles; not barabarians but not living in a world with airships
  • Is said to be plagued with terrbile night hags. Some say they even rule over this town


I have a map available for you to look at as we start, so don't worry about where the islands are relative to each other, you'll see it as we start. The game starts 5 years after the occupation of Tragadine (1510), on Orangeman's Day.


Characters of Notice as of 1510

The Holy Lands

Pope Samuel (Male, Deva)

  • The leader of the Holy Lands, the youngest pope in history (32)

Balasar of the Platinum Dragon (Male, Dragonborn)

  • Templar of Bahamut. Known for his strong sense of justice and as a rare winged Dragonborn. Takes after silver dragons

Gromel of the Goldion Hammer (Male, Dwarf)

  • Templar of Mordin. This old dwarf is a living legend and a true hero. Has a town named after him in the Holy Lands

Sarah of the Radiant Sun (Female, Human)

  • Templar of Pelor. A fairly new edition to the templars.

Lucan of the Endless Tome (Male, Eladrin)

  • Templar of Corellion. A master of magic, he and Gromel are the most senior members of the Templars and have become good friends

Wella of the Silent Night (Female, Halfling)

  • Templar of Sehanine. Known for not having much known about her.

Vimak of the Thunderous Spirit (Male, Goliath)

  • Templar of Kord. A young Templar and a person of action, he and Maxwell are aspiring to become great heroes like Gromel.

Maxwell of the Free Heart (Male, Human)

  • Templar of Avandra. A youthful lad looking to prove he's capable of great deeds. Easygoing and liked by many common-folk.

Atka of the Ancient Prophets (Female, Tiefling)

  • Templar of Ioun. Keeps to herself, watching for signs of prophecy. Holds knowledge of the obscure.

Aurora of the Forgetten Winter (Female, Shifter)

  • Templar of the Raven Queen. Master of death and magic, is considered the most frightening and unapproachable templar.

Calder of the Silvered Shield (Male, Half-Elf)

  • Templar of Erathis. Strategist of the Templars and brother of former Pope Durran. Known for his strong sense of fellowship.

Erdan of the Serene Wilderness (Male, Elf)

  • Templar of Melora. Known for not usually being around much as he's often sent to the Feywild.

Durran

  • Former Half-Elf Pope of the Holy Lands, deceased.


Tragadine

Aramil (Male, Eladrin)

  • General of the Tragadine army. Most known as the cause of the current occupation of Tragadine by foolishly emptying the cities for a training exercise. Currently works with the orcs as a sort of figurehead to fool the commoners into thinking that the people still hold some power over their cities. He currently resides in Tragador.

Warryn Waltz (Male, Gnome)

  • Pre-occupation, he was considered the greatest entertainer Tragadine has ever seen. He would usually tour the five cities, playing is popular ballards to the delight of noble and commoner alike. His last stop as 5 years ago was in Touten, but hasn't been heard from since.

Orangeman

  • A human knight and great hero from Tragadine. Exactly what he did and why he's a hero is unknown. There has been a national holiday, Orangeman's Day, for as long as anyone can remember.


The Orc & Ogre Alliance

Brug (Male, Orc)

  • Leader of the Bloodrock tribe. Became of the leader of this tribe by outsmarting the former leader in a duel with the former leader. Usually wears a tattered red cloak and wields a greatspear

Ootah (Female, Orc)

  • Leader of the Goretusk tribe. A particularly ugly orc, Ootah became the leader of her tribe after proving with her archery skills, that she alone could feed the entire clan. A well fed orc is a happy orc. Never seen without her oversized greatbow.

Krusk (Male, Orc)

  • Leader of the Grimaxe tribe. His ruthless demeanor towards any who would oppose him instilled fear into the rest of his tribe. This naturally progressed until he became the leader of his tribe. Considered the number three in charge of the alliance, he usually hunts down those who he deems as a threat to the orcish rule.

He is the tallest orc, which means his custom made executioner's axe is made that much more intimidating.

Scrag (Male, Orc)

  • Leader of the Torneye tribe. A Religious fanatic, his ability to convince the rest of his tribe that he preforms the god's will is why he is a leader. Scrag is the smallest of the orc leaders which is fitting as the Torneye tribe has the least amount of members of the orc tribes.

Tarak (Male, Orc)

  • Learder of the Deathgrip tribe. Tarak is the leader of the Orc/Ogre Alliance. This was apparently accomplished by Tarak walking up to the ogre tribes and telling them to follow him or be destroyed. His combination of above-average orc intelligence, power and motivation is why he is the current King of Tragadine. He is proficient with the spiked chain.

Darth (Male, Ogre)

  • Leader of the Dire Maul clan. He is the second-in-command of the alliance. Clad in black, he is the largest Ogre ever seen. Also known for his uncharacteristically high intelligence, it is rumored that he is waiting to see how Tarak deals with this occupation and will strike him down from power when the moment is right. He uses a triple headed flail.

Winston (Male, Ogre)

  • Leader of the War Hulk clan. At a young age, it is said that this ogre struck down a powerful warrior from the Savage Isles. From that victory he took his victim's weapon (falchion) and his name (Winston). Since then , he collects trophy's from any who he slays.

Orge (Male, Ogre)

  • Leader of the Big Bludgeon clan. Being slightly smarter and faster than his kin, Orge became the leader of his tribe.

Likes to bludgeon with his greatclub.

Uuug (Male, Ogre)

  • Leader of the Smah Heads clan. One half of a pair of ogre twins, he came from some other unknown tribe, smashed heads and became the leader of the tribe, while also renaming it.

Boog (Male, Ogre)

  • Leader of the Hurtmore clan. The second hald of the ogre twins, he went to a different tribe than his brother and took it over. Both he and his brother use one half of a broken double sword which, judging by the size, was probably forged for a giant at first.


Your Characters and the start of the game

The game starts in the town of Tragador on Orangeman's Day. The orcs and ogres have allowed celebration of this day, but usually only as a way to keep some of the commoner's complacent. Usually around this time, a few extra hands are hired to "join the guard" for a day, which usually just means wearing a uniform and standing around. For whatever reason, you have decided to do this today. This is one of the few times your are allowed to be armed in the streets as a "few petty rabble" shouldn't be able to stir up too much trouble.

A couple of rules and guidelines for your characters:

  • Play what class/race you want. Don't worry about "we don't have a defender" sort of mentality as I won't go out of my way to punish you since you don't have a particular class/skill.
  • Look over powers, feats, paragon paths, and epic destinies. Please come to the table each night knowing what you'll want to take one level in advance.
  • At the end of each session, I'd like to collect an up-to-date hard copy of your character sheet so I can plan for future encounters.
  • Ret-cons of characters will be available throughout heroic tier. Depending on the type of change and how long you played an old character, we can also write a character out of the party.
  • Please play only if you want to play. I will not take it personally should you read over some of this information and not be interested. If you start playing and don't like how it's going and wish to stop playing, please let me know after a session, but hopefully before the next session so I may adjust encounters for next time. It's not that I don't want to hang out, but if you're not interested in playing, that may tend to lead to distracting activities which may disrupt other who may be interested.
  • I'd like to play with all players present. Since there are reoccurring characters, and a progressive story (hopefully), then I'd like as many people there as possible. Having a character "pokeballed" or even worse, killed, when a player is unavailable can be very discouraging.
  • Send me your character's alignment. His may be done privately or publicly, it doesn't matter to me. This will help me understand where you want your character to go and so half-way through a session I'm not surprised by an "I eat that defenseless baby" sitiuations.
  • Also, I'd like it if you could send my your preference for how you'd like magic items to be distributed with your character ideas.

For example: find "random" items, an item wish list, converting magic items to gold and you just buy what you want out of the gold...


I think that's it for now. If you have any other comments or questions, let me know. I'll be ready to start the first session as soon as I see a your characters.