Difference between revisions of "Session 1"

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*Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them
 
*Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them
 
*"Coworkers" were pirates, killed them
 
*"Coworkers" were pirates, killed them
*They left behind a sailing ship, two masts
+
*They left behind a sailing ship, two masts, 165 feet in length
-165 feet in length
 
 
*11 bandits
 
*11 bandits
 
*Deed to the ship
 
*Deed to the ship

Revision as of 09:52, 17 May 2020

Session 1 Notes

  • Elturel has fallen (hole in the ground)
  • Elturel Hellguards believe the Flaming Fist is responsible
  • Flood of refugees into Baldur's Gate
  • Ravenguard (Head of Flaming Fist, one of the four dukes) is missing
  • City gates are sealed
  • We've been drafted to help defend the city
  • Report to Captain Zodge
  • Basilsik Gate, Eastern Wall
  • "Deputies"
  • We were given badges
  • No unnecessary murders
  • Give cut of bribes to Zodge
  • Don't offend patriars
  • Cult of the Dead Three (Bane, Bhaal, Myrkull) causing trouble
  • Kill the followers
  • Find their lair, and wipe them out
  • Elfsong Tavern
  • Terina, works for the guild, ask what she knows
  • No backup
  • Lots of murders, no Patriar
  • 200GP reward
  • Went to the Elfsong tavern, asked for Terina
  • Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them
  • "Coworkers" were pirates, killed them
  • They left behind a sailing ship, two masts, 165 feet in length
  • 11 bandits
  • Deed to the ship
  • Paid the sailors to guard the ship for us
  • Spend the night on the boat, long rest
  • Bathhouse NW of the Elfsong Tavern
  • Cultists in there
  • Secret door to dungeon