Difference between revisions of "Session 1"
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*Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them | *Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them | ||
*"Coworkers" were pirates, killed them | *"Coworkers" were pirates, killed them | ||
| − | *They left behind a sailing ship, two masts | + | *They left behind a sailing ship, two masts, 165 feet in length |
| − | |||
*11 bandits | *11 bandits | ||
*Deed to the ship | *Deed to the ship | ||
Revision as of 09:52, 17 May 2020
Session 1 Notes
- Elturel has fallen (hole in the ground)
- Elturel Hellguards believe the Flaming Fist is responsible
- Flood of refugees into Baldur's Gate
- Ravenguard (Head of Flaming Fist, one of the four dukes) is missing
- City gates are sealed
- We've been drafted to help defend the city
- Report to Captain Zodge
- Basilsik Gate, Eastern Wall
- "Deputies"
- We were given badges
- No unnecessary murders
- Give cut of bribes to Zodge
- Don't offend patriars
- Cult of the Dead Three (Bane, Bhaal, Myrkull) causing trouble
- Kill the followers
- Find their lair, and wipe them out
- Elfsong Tavern
- Terina, works for the guild, ask what she knows
- No backup
- Lots of murders, no Patriar
- 200GP reward
- Went to the Elfsong tavern, asked for Terina
- Terina knows about the cult, but has a disagreement with former "coworkers", wants us to deal with them
- "Coworkers" were pirates, killed them
- They left behind a sailing ship, two masts, 165 feet in length
- 11 bandits
- Deed to the ship
- Paid the sailors to guard the ship for us
- Spend the night on the boat, long rest
- Bathhouse NW of the Elfsong Tavern
- Cultists in there
- Secret door to dungeon