Difference between revisions of "Gorgon Graytusk"

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Intelligence: 08 (-1)<br>
 
Intelligence: 08 (-1)<br>
 
Wisdom: 13 (+1)<br>
 
Wisdom: 13 (+1)<br>
Charisma: 10 (+0)<p>
+
Charisma: 10 (+0)<br>
  
Speed: 5 = 6(base) -1(armour)<p>
+
Speed: 5 = 6(base) -1(armour)<br>
  
 
Armour Class: 19 = 10 +7(armour) +2(shield)<br>
 
Armour Class: 19 = 10 +7(armour) +2(shield)<br>
 
Fortitude: 16 = 10 + 4(attribute) +2(class)<br>
 
Fortitude: 16 = 10 + 4(attribute) +2(class)<br>
 
Reflex: 14 = 10 +2(attribute) +2(shield)<br>
 
Reflex: 14 = 10 +2(attribute) +2(shield)<br>
Will: 11 = 10 +1(attribute)<p>
+
Will: 11 = 10 +1(attribute)<br>
  
Hit Points: 29
+
Hit Points: 29<br>
Bloodied: 14
+
Bloodied: 14<br>
Healing Surges: 11
+
Healing Surges: 11<br>
Surge Value: 7
+
Surge Value: 7<br>
  
Low-Light Vision
+
Low-Light Vision<br>
Half-Orc Resilience (p.14 PHB2)
+
Half-Orc Resilience (p.14 PHB2)<br>
Swift Charge (p.14 PHB2)
+
Swift Charge (p.14 PHB2)<br>
Furious Assault (p.14 PHB2)
+
Furious Assault (p.14 PHB2)<br>
  
Combat Challenge (p.76 PHB)
+
Combat Challenge (p.76 PHB)<br>
Combat Superiority (p.76 PHB)
+
Combat Superiority (p.76 PHB)<br>
Fighter Weapon Talent (one-handed) (p.76 PHB)
+
Fighter Weapon Talent (one-handed) (p.76 PHB)<br>
  
Athletics: +9 = +5(training) +4(attribute)
+
Athletics: +9 = +5(training) +4(attribute)<br>
Endurance: +9 = +5(training) +2(attribute) +2(race)
+
Endurance: +9 = +5(training) +2(attribute) +2(race)<br>
Intimidate: +7 = +5(training) +2(race)
+
Intimidate: +7 = +5(training) +2(race)<br>
  
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)
+
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)<br>
  
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)
+
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)<br>
Heavy Shield (p.214 PHB)
+
Heavy Shield (p.214 PHB)<br>
Scale Armour (p.214 PHB)
+
Scale Armour (p.214 PHB)<br>
Standard Adventurer's Kit (p.222 PHB)
+
Standard Adventurer's Kit (p.222 PHB)<br>
Tent (p.222 PHB)
+
Tent (p.222 PHB)<br>
5 gold coins
+
5 gold coins<br>
  
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)
+
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)<br>
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)
+
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)<br>
  
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)
+
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)<br>
  
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)
+
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)<br>

Revision as of 14:54, 12 October 2010

Gorgon Graytusk, lv.1 Half-Orc Fighter

Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 08 (-1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
Speed: 5 = 6(base) -1(armour)
Armour Class: 19 = 10 +7(armour) +2(shield)
Fortitude: 16 = 10 + 4(attribute) +2(class)
Reflex: 14 = 10 +2(attribute) +2(shield)
Will: 11 = 10 +1(attribute)
Hit Points: 29
Bloodied: 14
Healing Surges: 11
Surge Value: 7
Low-Light Vision
Half-Orc Resilience (p.14 PHB2)
Swift Charge (p.14 PHB2)
Furious Assault (p.14 PHB2)
Combat Challenge (p.76 PHB)
Combat Superiority (p.76 PHB)
Fighter Weapon Talent (one-handed) (p.76 PHB)
Athletics: +9 = +5(training) +4(attribute)
Endurance: +9 = +5(training) +2(attribute) +2(race)
Intimidate: +7 = +5(training) +2(race)
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)
Heavy Shield (p.214 PHB)
Scale Armour (p.214 PHB)
Standard Adventurer's Kit (p.222 PHB)
Tent (p.222 PHB)
5 gold coins
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)