Difference between revisions of "Virrir"

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(Virrin)
 
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==Virrin Characters==
 
==Virrin Characters==
Human Virrin characters have the option to play as the follow race instead of human.
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Human Virrin characters have the option to play as the following race instead of human.
  
 
===Virrin===
 
===Virrin===
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Languages: Virrin, Trade<br/>
 
Languages: Virrin, Trade<br/>
 
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.<br/>
 
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.<br/>
Bonus Skills: +2 Religion and +2 to History or Heal
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Bonus Skills: +2 Religion and +2 to History or Heal<br/>
 
Virrin Power Selection: Select an option<br/>
 
Virrin Power Selection: Select an option<br/>
 
*Holy Cause: When fighting in defense of Virrir or directly for the cause of their deity Virrins gain +1 to hit and all defenses.
 
*Holy Cause: When fighting in defense of Virrir or directly for the cause of their deity Virrins gain +1 to hit and all defenses.
 
*Religious Upbringing: Choose one level one at-will attack power from any divine class, you gain that power as an encounter power.
 
*Religious Upbringing: Choose one level one at-will attack power from any divine class, you gain that power as an encounter power.

Latest revision as of 03:21, 14 January 2011

Virrir is situated around Panterra's tallest mountain, sharing borders with Antilla to the north and Regin to the east. Its populations religious tendencies make them a fervent people, taking to any task with great zeal.

Geography

Culture

Economy

Politics

Virrin Characters

Human Virrin characters have the option to play as the following race instead of human.

Virrin

Average Height: 5' 6" - 6'2"
Average Weight: 135 - 220

Ability scores: +2 to Wisdom and +2 to Intelligence or Charisma
Size: Medium
Speed: 6 squares.
Vision: Normal

Languages: Virrin, Trade
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skills: +2 Religion and +2 to History or Heal
Virrin Power Selection: Select an option

  • Holy Cause: When fighting in defense of Virrir or directly for the cause of their deity Virrins gain +1 to hit and all defenses.
  • Religious Upbringing: Choose one level one at-will attack power from any divine class, you gain that power as an encounter power.