Difference between revisions of "Kellah (Human Barbarian)"

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Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization. More details to come.
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''Work in Progress''
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Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization.
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Character sheet notes. Human Barbarbian. Totem path wolf. (15,14,13,12,10,8) -> (15,14,14,10,12,8). Feat probably Polearm Master, wielding 2-handed polearm. Skills typical Barbarian with stealth as a bonus.
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''
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-A wilderness character, a fish out of water
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-From a tribe that lives in the nearby mountains, had very occasional contact with the people of Newhaven (before the war)
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-A tribe of people, they stayed there during the war
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-They're kind of pensive about the new settlers, but not too concerned, because of their positive experiences with the Newhavians
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-Very unaccustomed to technology and magic
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-Tribe has had problems with the goblins, and with their newfound strength and organization, they've forced the tribe out of their traditional homeland, driving them out of the mountains.
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-Three families or so who've moved into New Cyre, and are trying to make a home there now
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-Guardian of his people, protects the, ensures they are taken care of
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-Everyone in the tribe is family
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-An adrenaline junky, love adventuring, fighting, hunting, competition
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-A sense of invincibility - "I haven't died yet"
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-Lots of respect for the Prince and interested in the new society of New Cyre
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''
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NPCs Chief and Kellah's mother to be fleshed out

Revision as of 08:16, 23 October 2015

Work in Progress

Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization.

Character sheet notes. Human Barbarbian. Totem path wolf. (15,14,13,12,10,8) -> (15,14,14,10,12,8). Feat probably Polearm Master, wielding 2-handed polearm. Skills typical Barbarian with stealth as a bonus.

-A wilderness character, a fish out of water -From a tribe that lives in the nearby mountains, had very occasional contact with the people of Newhaven (before the war) -A tribe of people, they stayed there during the war -They're kind of pensive about the new settlers, but not too concerned, because of their positive experiences with the Newhavians -Very unaccustomed to technology and magic -Tribe has had problems with the goblins, and with their newfound strength and organization, they've forced the tribe out of their traditional homeland, driving them out of the mountains. -Three families or so who've moved into New Cyre, and are trying to make a home there now -Guardian of his people, protects the, ensures they are taken care of -Everyone in the tribe is family -An adrenaline junky, love adventuring, fighting, hunting, competition -A sense of invincibility - "I haven't died yet" -Lots of respect for the Prince and interested in the new society of New Cyre

NPCs Chief and Kellah's mother to be fleshed out