Difference between revisions of "Kellah (Human Barbarian)"
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| − | Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization. | + | ''Work in Progress'' |
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| + | Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization. | ||
| + | |||
| + | Character sheet notes. Human Barbarbian. Totem path wolf. (15,14,13,12,10,8) -> (15,14,14,10,12,8). Feat probably Polearm Master, wielding 2-handed polearm. Skills typical Barbarian with stealth as a bonus. | ||
| + | |||
| + | '' | ||
| + | -A wilderness character, a fish out of water | ||
| + | -From a tribe that lives in the nearby mountains, had very occasional contact with the people of Newhaven (before the war) | ||
| + | -A tribe of people, they stayed there during the war | ||
| + | -They're kind of pensive about the new settlers, but not too concerned, because of their positive experiences with the Newhavians | ||
| + | -Very unaccustomed to technology and magic | ||
| + | -Tribe has had problems with the goblins, and with their newfound strength and organization, they've forced the tribe out of their traditional homeland, driving them out of the mountains. | ||
| + | -Three families or so who've moved into New Cyre, and are trying to make a home there now | ||
| + | -Guardian of his people, protects the, ensures they are taken care of | ||
| + | -Everyone in the tribe is family | ||
| + | -An adrenaline junky, love adventuring, fighting, hunting, competition | ||
| + | -A sense of invincibility - "I haven't died yet" | ||
| + | -Lots of respect for the Prince and interested in the new society of New Cyre | ||
| + | '' | ||
| + | |||
| + | NPCs Chief and Kellah's mother to be fleshed out | ||
Revision as of 08:16, 23 October 2015
Work in Progress
Kellah. A human hunter and warrior who is part of tribe that used to avoid civilization.
Character sheet notes. Human Barbarbian. Totem path wolf. (15,14,13,12,10,8) -> (15,14,14,10,12,8). Feat probably Polearm Master, wielding 2-handed polearm. Skills typical Barbarian with stealth as a bonus.
-A wilderness character, a fish out of water -From a tribe that lives in the nearby mountains, had very occasional contact with the people of Newhaven (before the war) -A tribe of people, they stayed there during the war -They're kind of pensive about the new settlers, but not too concerned, because of their positive experiences with the Newhavians -Very unaccustomed to technology and magic -Tribe has had problems with the goblins, and with their newfound strength and organization, they've forced the tribe out of their traditional homeland, driving them out of the mountains. -Three families or so who've moved into New Cyre, and are trying to make a home there now -Guardian of his people, protects the, ensures they are taken care of -Everyone in the tribe is family -An adrenaline junky, love adventuring, fighting, hunting, competition -A sense of invincibility - "I haven't died yet" -Lots of respect for the Prince and interested in the new society of New Cyre
NPCs Chief and Kellah's mother to be fleshed out