Difference between revisions of "Children of Cyre Overview"

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(New Feat: Dragonmark)
(New Feat: Dragonmark)
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|'''Race'''
 
|'''Race'''
 
|'''Ability'''
 
|'''Ability'''
 +
|'''Cantrip'''
 
|'''Least'''
 
|'''Least'''
 
|'''Lesser'''
 
|'''Lesser'''
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|Half-elf
 
|Half-elf
 
|Wisdom
 
|Wisdom
|Detect magic, mage hand
+
|Mage hand
 +
|Detect magic
 
|Detect Thoughts
 
|Detect Thoughts
 
|Clairvoyance
 
|Clairvoyance
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|Half-orc, human
 
|Half-orc, human
 
|Wisdom
 
|Wisdom
|Identify, mage hand
+
|Mage hand
 +
|Identify
 
|Locate object
 
|Locate object
 
|Clairvoyance
 
|Clairvoyance
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|Human
 
|Human
 
|Wisdom
 
|Wisdom
|Druidcraft, speak with animals
+
|Druidcraft
 +
|Speak with animals
 
|Beast sense
 
|Beast sense
 
|Conjure animals
 
|Conjure animals
Line 80: Line 84:
 
|Halfling
 
|Halfling
 
|Wisdom
 
|Wisdom
|Cure wounds, spare the dying
+
|Spare the dying
 +
|Cure wounds
 
|Lesser Restoration
 
|Lesser Restoration
 
|Revivify
 
|Revivify
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|Halfling
 
|Halfling
 
|Charisma
 
|Charisma
|Friends, unseen servant
+
|Friends
 +
|Unseen servant
 
|Rope Trick
 
|Rope Trick
 
|Leomund's Tiny Hut
 
|Leomund's Tiny Hut
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|Human
 
|Human
 
|Intelligence
 
|Intelligence
|Identify, mending
+
|Mending
 +
|Identify
 
|Magic weapon
 
|Magic weapon
 
|Fabricate
 
|Fabricate
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|Human
 
|Human
 
|Intelligence
 
|Intelligence
|Expeditious retreat, light
+
|Light
 +
|Expeditious retreat
 
|Misty step
 
|Misty step
 
|Teleportation circle
 
|Teleportation circle
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|Gnome
 
|Gnome
 
|Intelligence
 
|Intelligence
|Comprehend languages, message
+
|Message
 +
|Comprehend languages
 
|Sending
 
|Sending
 
|Tongues
 
|Tongues
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|Human
 
|Human
 
|Wisdom
 
|Wisdom
|Blade ward, compelled due
+
|Blade ward
 +
|compelled duel
 
|Blur
 
|Blur
 
|Protection from energy
 
|Protection from energy
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|Elf
 
|Elf
 
|Charisma
 
|Charisma
|Dancing lights, disguise self
+
|Dancing lights
 +
|Disguise self
 
|Darkness
 
|Darkness
 
|Nondetection
 
|Nondetection
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|Half-elf
 
|Half-elf
 
|Intelligence
 
|Intelligence
|Fog cloud, shocking grasp
+
|Shocking grasp
 +
|Fog cloud
 
|Gust of wind
 
|Gust of wind
 
|Sleet storm
 
|Sleet storm
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|Dwarf
 
|Dwarf
 
|Intelligence
 
|Intelligence
|Alarm, resistance
+
|Resistance
 +
|Alarm
 
|Arcane lock
 
|Arcane lock
 
|Magic circle
 
|Magic circle
 
|}
 
|}

Revision as of 09:03, 29 September 2015

Campaign Information

Themes

Tone

Setting

Character Creation

Stat Generation

Standard point buy (27 points) applies. Please see PHB p. 13 for details.

Races


If you have a particular race other than the above that you would like to play, please contact me directly and we can discuss how to make it work in play.

Classes

All standard PHB classes are permitted. If you are interested in a class or build from a different source, please let me know so I can review ahead of time.

History

Please give some thought to what your character was doing during The Last War, and how it affected their life. Also, with the campaign being centered around New Cyre, I'd advise players to have their characters either be Cyran, or to have a good reason for being invested in the community.

Optional Rules

New Feat: Dragonmark

You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table, you must belong to the race listed. You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. You may cast a cantrip granted by this ability at-will. Other spells, once cast this way, require you to complete a long rest before you can cast it innately again. You must still expend any material components. Your dragonmark confers the following benefits:

  • When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column.
  • At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column.
  • At 9th level and higher, your mark’s power increases again, becoming a greater dragonmark. You also learn the spell listed under the Greater column.
Mark House Race Ability Cantrip Least Lesser Greater
Detection Medani Half-elf Wisdom Mage hand Detect magic Detect Thoughts Clairvoyance
Finding Tharashk Half-orc, human Wisdom Mage hand Identify Locate object Clairvoyance
Handling Vadalis Human Wisdom Druidcraft Speak with animals Beast sense Conjure animals
Healing Jorasco Halfling Wisdom Spare the dying Cure wounds Lesser Restoration Revivify
Hospitality Ghallanda Halfling Charisma Friends Unseen servant Rope Trick Leomund's Tiny Hut
Making Cannith Human Intelligence Mending Identify Magic weapon Fabricate
Passage Orien Human Intelligence Light Expeditious retreat Misty step Teleportation circle
Scribing Sivis Gnome Intelligence Message Comprehend languages Sending Tongues
Sentinel Deneith Human Wisdom Blade ward compelled duel Blur Protection from energy
Shadow Phiarlan, Thuranni Elf Charisma Dancing lights Disguise self Darkness Nondetection
Storm Lyrander Half-elf Intelligence Shocking grasp Fog cloud Gust of wind Sleet storm
Warding Kundarak Dwarf Intelligence Resistance Alarm Arcane lock Magic circle