Difference between revisions of "Children of Cyre Overview"
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|'''Race''' | |'''Race''' | ||
|'''Ability''' | |'''Ability''' | ||
| + | |'''Cantrip''' | ||
|'''Least''' | |'''Least''' | ||
|'''Lesser''' | |'''Lesser''' | ||
| Line 56: | Line 57: | ||
|Half-elf | |Half-elf | ||
|Wisdom | |Wisdom | ||
| − | |Detect magic | + | |Mage hand |
| + | |Detect magic | ||
|Detect Thoughts | |Detect Thoughts | ||
|Clairvoyance | |Clairvoyance | ||
| Line 64: | Line 66: | ||
|Half-orc, human | |Half-orc, human | ||
|Wisdom | |Wisdom | ||
| − | |Identify | + | |Mage hand |
| + | |Identify | ||
|Locate object | |Locate object | ||
|Clairvoyance | |Clairvoyance | ||
| Line 72: | Line 75: | ||
|Human | |Human | ||
|Wisdom | |Wisdom | ||
| − | |Druidcraft | + | |Druidcraft |
| + | |Speak with animals | ||
|Beast sense | |Beast sense | ||
|Conjure animals | |Conjure animals | ||
| Line 80: | Line 84: | ||
|Halfling | |Halfling | ||
|Wisdom | |Wisdom | ||
| − | |Cure wounds | + | |Spare the dying |
| + | |Cure wounds | ||
|Lesser Restoration | |Lesser Restoration | ||
|Revivify | |Revivify | ||
| Line 88: | Line 93: | ||
|Halfling | |Halfling | ||
|Charisma | |Charisma | ||
| − | |Friends | + | |Friends |
| + | |Unseen servant | ||
|Rope Trick | |Rope Trick | ||
|Leomund's Tiny Hut | |Leomund's Tiny Hut | ||
| Line 96: | Line 102: | ||
|Human | |Human | ||
|Intelligence | |Intelligence | ||
| − | |Identify | + | |Mending |
| + | |Identify | ||
|Magic weapon | |Magic weapon | ||
|Fabricate | |Fabricate | ||
| Line 104: | Line 111: | ||
|Human | |Human | ||
|Intelligence | |Intelligence | ||
| − | |Expeditious retreat | + | |Light |
| + | |Expeditious retreat | ||
|Misty step | |Misty step | ||
|Teleportation circle | |Teleportation circle | ||
| Line 112: | Line 120: | ||
|Gnome | |Gnome | ||
|Intelligence | |Intelligence | ||
| − | |Comprehend languages | + | |Message |
| + | |Comprehend languages | ||
|Sending | |Sending | ||
|Tongues | |Tongues | ||
| Line 120: | Line 129: | ||
|Human | |Human | ||
|Wisdom | |Wisdom | ||
| − | |Blade ward | + | |Blade ward |
| + | |compelled duel | ||
|Blur | |Blur | ||
|Protection from energy | |Protection from energy | ||
| Line 128: | Line 138: | ||
|Elf | |Elf | ||
|Charisma | |Charisma | ||
| − | |Dancing lights | + | |Dancing lights |
| + | |Disguise self | ||
|Darkness | |Darkness | ||
|Nondetection | |Nondetection | ||
| Line 136: | Line 147: | ||
|Half-elf | |Half-elf | ||
|Intelligence | |Intelligence | ||
| − | |Fog cloud | + | |Shocking grasp |
| + | |Fog cloud | ||
|Gust of wind | |Gust of wind | ||
|Sleet storm | |Sleet storm | ||
| Line 144: | Line 156: | ||
|Dwarf | |Dwarf | ||
|Intelligence | |Intelligence | ||
| − | |Alarm | + | |Resistance |
| + | |Alarm | ||
|Arcane lock | |Arcane lock | ||
|Magic circle | |Magic circle | ||
|} | |} | ||
Revision as of 09:03, 29 September 2015
Contents
Campaign Information
Themes
Tone
Setting
Character Creation
Stat Generation
Standard point buy (27 points) applies. Please see PHB p. 13 for details.
Races
- Humans
- Elves
- Dwarves
- Halflings
- Half-Elves
- Half-Orcs
- Gnomes
- Tieflings
- Changelings
- Warforged
- Shifters
If you have a particular race other than the above that you would like to play, please contact me directly and we can discuss how to make it work in play.
Classes
All standard PHB classes are permitted. If you are interested in a class or build from a different source, please let me know so I can review ahead of time.
History
Please give some thought to what your character was doing during The Last War, and how it affected their life. Also, with the campaign being centered around New Cyre, I'd advise players to have their characters either be Cyran, or to have a good reason for being invested in the community.
Optional Rules
New Feat: Dragonmark
You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table, you must belong to the race listed. You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. You may cast a cantrip granted by this ability at-will. Other spells, once cast this way, require you to complete a long rest before you can cast it innately again. You must still expend any material components. Your dragonmark confers the following benefits:
- When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column.
- At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column.
- At 9th level and higher, your mark’s power increases again, becoming a greater dragonmark. You also learn the spell listed under the Greater column.
| Mark | House | Race | Ability | Cantrip | Least | Lesser | Greater |
| Detection | Medani | Half-elf | Wisdom | Mage hand | Detect magic | Detect Thoughts | Clairvoyance |
| Finding | Tharashk | Half-orc, human | Wisdom | Mage hand | Identify | Locate object | Clairvoyance |
| Handling | Vadalis | Human | Wisdom | Druidcraft | Speak with animals | Beast sense | Conjure animals |
| Healing | Jorasco | Halfling | Wisdom | Spare the dying | Cure wounds | Lesser Restoration | Revivify |
| Hospitality | Ghallanda | Halfling | Charisma | Friends | Unseen servant | Rope Trick | Leomund's Tiny Hut |
| Making | Cannith | Human | Intelligence | Mending | Identify | Magic weapon | Fabricate |
| Passage | Orien | Human | Intelligence | Light | Expeditious retreat | Misty step | Teleportation circle |
| Scribing | Sivis | Gnome | Intelligence | Message | Comprehend languages | Sending | Tongues |
| Sentinel | Deneith | Human | Wisdom | Blade ward | compelled duel | Blur | Protection from energy |
| Shadow | Phiarlan, Thuranni | Elf | Charisma | Dancing lights | Disguise self | Darkness | Nondetection |
| Storm | Lyrander | Half-elf | Intelligence | Shocking grasp | Fog cloud | Gust of wind | Sleet storm |
| Warding | Kundarak | Dwarf | Intelligence | Resistance | Alarm | Arcane lock | Magic circle |