Difference between revisions of "Children of Cyre Overview"

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Revision as of 08:54, 29 September 2015

Campaign Information

Themes

Tone

Setting

Character Creation

Stat Generation

Standard point buy (27 points) applies. Please see PHB p. 13 for details.

Races

Humans Elves Dwarves
Halflings Half-Elves Half-Orcs
Gnomes Tieflings Changelings
Warforged Shifters

If you have a particular race other than the above that you would like to play, please contact me directly and we can discuss how to make it work in play.

Classes

History

Please give some thought to what your character was doing during The Last War, and how it affected their life. Also, with the campaign being centered around New Cyre, I'd advise players to have their characters either be Cyran, or to have a good reason for being invested in the community.

Optional Rules

New Feat: Dragonmark

You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table, you must belong to the race listed. You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You must still expend any material components. Your dragonmark confers the following benefits:

  • When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column.
  • At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column.
  • At 9th level and higher, your mark’s power increases again, becoming a greater dragonmark. You also learn the spell listed under the Greater column.
Mark House Race Ability Least Lesser Greater
Detection Medani Half-elf Wisdom Detect magic, mage hand Detect Thoughts Clairvoyance
Finding Tharashk Half-orc, human Wisdom Identify, mage hand Locate object Clairvoyance
Handling Vadalis Human Wisdom Druidcraft, speak with animals Beast sense Conjure animals
Healing Jorasco Halfling Wisdom Cure wounds, spare the dying Lesser Restoration Revivify
Hospitality Ghallanda Halfling Charisma Friends, unseen servant Rope Trick Leomund's Tiny Hut
Making Cannith Human Intelligence Identify, mending Magic weapon Fabricate
Passage Orien Human Intelligence Expeditious retreat, light Misty step Teleportation circle
Scribing Sivis Gnome Intelligence Comprehend languages, message Sending Tongues
Sentinel Deneith Human Wisdom Blade ward, compelled due Blur Protection from energy
Shadow Phiarlan, Thuranni Elf Charisma Dancing lights, disguise self Darkness Nondetection
Storm Lyrander Half-elf Intelligence Fog cloud, shocking grasp Gust of wind Sleet storm
Warding Kundarak Dwarf Intelligence Alarm, resistance Arcane lock Magic circle