Difference between revisions of "Phaedrus Jericho"

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Phaedrus Jericho is a human templar devoted to knowledge and learning.  Driven by a desire to teach others he doesn't think in terms of "good" or "evil", but rather the belief that there is a ''correct'' action to take in any circumstance.  This correct action can be discovered by knowing enough about the situation to see it, and people that make incorrect decisions simply lack the necessary information.
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Phaedrus Jericho is a human templar devoted to knowledge and learning.   
 +
 
 +
==Background==
 +
Driven by a desire to teach others he doesn't think in terms of "good" or "evil", but rather the belief that there is a ''correct'' action to take in any circumstance.  This correct action can be discovered by knowing enough about the situation to see it, and people that make incorrect decisions simply lack the necessary information.
  
 
For many years Phaedrus traveled from place to place, accumulating knowledge of his own and teaching others anything they wished to be taught.  During his travels he learned of the razing of a town near the city of Cauldron.  Knowing that only ignorance could lead to such a massive act of violence he set out for Cauldron in the hopes of discovering what was happening there.
 
For many years Phaedrus traveled from place to place, accumulating knowledge of his own and teaching others anything they wished to be taught.  During his travels he learned of the razing of a town near the city of Cauldron.  Knowing that only ignorance could lead to such a massive act of violence he set out for Cauldron in the hopes of discovering what was happening there.
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==Statistics==
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{|
 +
|align=top|
 +
Ability Scores
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{|border="1" cellspacing="0"
 +
|width=50|Str
 +
|width=20|13
 +
|-
 +
|Dex
 +
|16
 +
|-
 +
|Con
 +
|16
 +
|-
 +
|Int
 +
|19
 +
|-
 +
|Wis
 +
|18
 +
|-
 +
|Cha
 +
|12
 +
|}
 +
|
 +
Skills
 +
{|border="1" cellspacing="0"
 +
|Acrobatics||+3
 +
|-
 +
|Appraise||+4
 +
|-
 +
|Bluff||+5
 +
|-
 +
|Climb||+5
 +
|-
 +
|Craft (Untrained)||+4
 +
|-
 +
|Diplomacy||+9
 +
|-
 +
|Disable Device||+3
 +
|-
 +
|Disguise||+5
 +
|-
 +
|Escape Artist||+3
 +
|-
 +
|Fly||+3
 +
|-
 +
|Handle Animal||+1
 +
|-
 +
|Heal||+14
 +
|-
 +
|Intimidate||+19
 +
|-
 +
|Knowledge (Arcana)||+18<ref name="monster"/>
 +
|-
 +
|Knowledge (Dungeoneering)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Engineering)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Geography)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (History)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Local)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Nature)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Nobility)||+12<ref name="monster"/>
 +
|-
 +
|Knowledge (Planes)||+18<ref name="monster"/>
 +
|-
 +
|Knowledge (Religion)||+13<ref name="monster"/>
 +
|-
 +
|Linguistics||+14
 +
|-
 +
|Perception||+18
 +
|-
 +
|Perform (Untrained)||+1
 +
|-
 +
|Profession (Teaching)||+12
 +
|-
 +
|Ride||+7
 +
|-
 +
|Sense Motive||+21
 +
|-
 +
|Sleight of Hand||+3
 +
|-
 +
|Spellcraft||+9
 +
|-
 +
|Stealth||+11
 +
|-
 +
|Survival||+10<ref name="track"/>
 +
|-
 +
|Swim||+5
 +
|-
 +
|Use Magic Device||+1
 +
|}
 +
|}
 +
<references>
 +
<ref name="monster">''Monster Lore'' class ability grants additional +4 to rolls made to determine monster knowledge.</ref>
 +
<ref name="track">''Track'' class ability grants additional +5 to rolls made for purposes of tracking.</ref>
 +
</references>

Revision as of 23:20, 5 October 2010

Phaedrus Jericho is a human templar devoted to knowledge and learning.

Background

Driven by a desire to teach others he doesn't think in terms of "good" or "evil", but rather the belief that there is a correct action to take in any circumstance. This correct action can be discovered by knowing enough about the situation to see it, and people that make incorrect decisions simply lack the necessary information.

For many years Phaedrus traveled from place to place, accumulating knowledge of his own and teaching others anything they wished to be taught. During his travels he learned of the razing of a town near the city of Cauldron. Knowing that only ignorance could lead to such a massive act of violence he set out for Cauldron in the hopes of discovering what was happening there.

Statistics

Ability Scores

Str 13
Dex 16
Con 16
Int 19
Wis 18
Cha 12

Skills

Acrobatics +3
Appraise +4
Bluff +5
Climb +5
Craft (Untrained) +4
Diplomacy +9
Disable Device +3
Disguise +5
Escape Artist +3
Fly +3
Handle Animal +1
Heal +14
Intimidate +19
Knowledge (Arcana) +18<ref name="monster"/>
Knowledge (Dungeoneering) +12<ref name="monster"/>
Knowledge (Engineering) +12<ref name="monster"/>
Knowledge (Geography) +12<ref name="monster"/>
Knowledge (History) +12<ref name="monster"/>
Knowledge (Local) +12<ref name="monster"/>
Knowledge (Nature) +12<ref name="monster"/>
Knowledge (Nobility) +12<ref name="monster"/>
Knowledge (Planes) +18<ref name="monster"/>
Knowledge (Religion) +13<ref name="monster"/>
Linguistics +14
Perception +18
Perform (Untrained) +1
Profession (Teaching) +12
Ride +7
Sense Motive +21
Sleight of Hand +3
Spellcraft +9
Stealth +11
Survival +10<ref name="track"/>
Swim +5
Use Magic Device +1

<references> <ref name="monster">Monster Lore class ability grants additional +4 to rolls made to determine monster knowledge.</ref> <ref name="track">Track class ability grants additional +5 to rolls made for purposes of tracking.</ref> </references>