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		<title>Panterra</title>
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		<updated>2024-03-18T13:14:28Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Panterra is dominated by one large supercontinent surrounded by smaller subcontinents and islands. This supercontinent is large enough to play host to a wide variety of climates, from near arctic, to tropical, to desert.&lt;br /&gt;
&lt;br /&gt;
The majority of the land on the continent is divided among the human kingdoms of Antilla, Regin, Virrir, Thelland, and Clixan. In addition to these is the magical city of Haven, as well as various other independent city states. Most other races have homes on the larger of the surrounding islands, with the exception of halflings, who lead a nomadic lifestyle among the human lands.&lt;br /&gt;
[[File:Pt-Map-reup.png|thumb|400px|Map of Panterra]]&lt;br /&gt;
&lt;br /&gt;
==Panterran Nations==&lt;br /&gt;
===Humans===&lt;br /&gt;
The humans of Panterra are a widely varied race, often with as much conflict between each other as between other races.&lt;br /&gt;
====[[Antilla]]====&lt;br /&gt;
The Kingdom of Antilla rests in the north western corner of Panterra. It’s people are hardened, and often regarded by other nations as somewhat barbaric. They have a rich history of hunters and warriors, who are widely&lt;br /&gt;
renowned for their strength.&lt;br /&gt;
&lt;br /&gt;
====[[Regin]]====&lt;br /&gt;
Regin extends from the north eastern corner of Panterra to as far as the Selzin desert in the south. Reginites tend to stay to themselves, having a largely self sufficient agricultural economy. Widely regarded as being mysterious by outsides, they are known to have both exceptional skill at horsemanship, as well as horses of superior quality.&lt;br /&gt;
====[[Virrir]]====&lt;br /&gt;
The Holy Kingdom of Virrir lies directly south of Antilla, surrounding Mount Harmonia, which they regard as being the closet of all mortal locations to heaven. All of the good aligned gods are revered here, and the evil ones warned against. Regarded from the outside with a mixture of fear and respect, depending upon the personal inclinations of the outsider. An overwhelming proportion of the population are clerics or paladins.&lt;br /&gt;
====[[Thelland]]====&lt;br /&gt;
The land of Thelland is a beautiful country of rolling hills and shorelines. Its people are friendly and famous for being willing to rise to any challenge set upon them. Thought by some to be rather cocky. Thellish archers are renowned as the best in Panterra, rivaling even the elves.&lt;br /&gt;
&lt;br /&gt;
====[[Clixan]]====&lt;br /&gt;
While technically sharing a border with Thelland, Clixan is separated from the other countries of Panterra by a vast range of mountains call the Dragon’s Teeth by the Clixanese, and the Silver Spine by the other nations. Highly concerned with honor and personal dignity, they are considered something of an enigma by the other nations. Renowned for their swordsmanship and self discipline.&lt;br /&gt;
===Elves===&lt;br /&gt;
The Elves of Panterra are secretive and aloof, preferring to only contact other nations when they feel it is necessary.&lt;br /&gt;
&lt;br /&gt;
There are two nations of elves, the Sindaran elves, also known as high elves, who inhabit the subcontinent of Sindara, northhwest of the Panterran continent, and the Vitha’dira, or wood elves, who live in the forested islands in the eastern sea. The two nations of elves rarely contact each other and very seldom see eye to eye.&lt;br /&gt;
====[[Sindara]]====&lt;br /&gt;
The Sindaran elves concern themselves mostly with furthering their own civilization while preserving the integrity of the world’s magic. They are known for their natural aptitude with both magic and swords.&lt;br /&gt;
====[[Vitha’dira]]====&lt;br /&gt;
The Vitha’diran elves care most of all for the preservation of nature, coexisting with their forested home rather than simply harvesting it for resources. Known largely for their skills with tracking and camouflage.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The Dwarves of Panterra live on the mountainous island of Farrok, situated in the northwestern seas. They have a great network of underground strongholds and mines, the barest fraction of which is visible on the surface. They are widely known as being the best smiths and craftspeople in the world, as well as stalwart (some say stubborn) combatants.&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Panterran Gnomes are native to a rocky archipelago northeast of Farrok. They invest a great deal of time in attempting to invent devices to make their lives easier. Known for being somewhat eccentric, but generally very intelligent.&lt;br /&gt;
===Halflings===&lt;br /&gt;
It is generally accepted that halflings are native to the main continent of Panterra, however they have no established nation of their own, living nomadically in civilized lands as traders and entertainers. They are also known for their skills as scouts and thieves, causing many people to view them with suspicion.&lt;br /&gt;
===Haven===&lt;br /&gt;
Maintaining itself politically independent from the other nations is the magical city-state Haven. Situated on an island in the southern sea, it is a mecca for all those interested in the arcane arts. Historically known for refusing to involve itself in the conflicts of other nations, it is rumored that it only had to mobilize an army once, as an act of defense, and caused the almost instant capitulation of the opposing forces.&lt;br /&gt;
&lt;br /&gt;
The island haven rests on was once called the Hidden Isle, so called because high cliffs on all sides made it impossible to see what was on the plateau that formed the island, and the difficulty of scaling the cliffs meant that very few saw it.&lt;br /&gt;
&lt;br /&gt;
Founded within a few generations of the cataclysm, Haven was originally to be a refuge for those who wanted to deal in the arcane arts.  Wizards and their ilk were treated with suspicion after was seemed to be a giant release of magical energy washed over the world.&lt;br /&gt;
&lt;br /&gt;
Today Haven spans the island, but is not crowded.  There are many wide streets, open areas, and parks styled after many different environments.&lt;br /&gt;
At the centre of Haven is Thorvald’s Tower.  From inside Merec Thorvald, the eldest and rumored to be the most powerful of all mages, conducts his experiments and meets with the Council of Nine.  He and the council rule Haven with the purpose of furthering its arcane strength.&lt;br /&gt;
&lt;br /&gt;
Surrounding the tower is the Collegium Arcana, a giant complex devoted to study and training with the arcane arts.  All citizens of Haven are required to spend some time there, so that even if they do not take up the mantle of the arcane they at least know enough to be of to those who do.&lt;br /&gt;
&lt;br /&gt;
==Panterran Geology==&lt;br /&gt;
===Panterra===&lt;br /&gt;
The main continent of Panterra stretches from just short of the arctic to as far south as the sub-equatorial Great Sea, and maintains a width about a third of that, ballooning sharply in the south, resembling a large shoe. The western side of the continent is dominated by a great chain of mountains called the Silver Spine, starting at the northern shoreline and extending directly south all the way to the Great Sea. In the north the Silver Spine hugs the shoreline, creating great cliffs and fjords. As it extends south it gradually moves inland, when it reaches the Clixan peninsula it continues south, forming a natural barrier between the lands of Clixan and the rest of the continent. &lt;br /&gt;
&lt;br /&gt;
In the northeast the land consists of many gently rolling hills, slowly diminishing into plains halfway down the continent. The lands there are fertile, south of the permafrost, and home to much wildlife. Approaching the equator, the land turns to desert, and is sparsely inhabited, reverting to rolling, forested hills in the south.&lt;br /&gt;
&lt;br /&gt;
West of the Silver Spine on the Clixan peninsula is a series of wet plateaus, gradually descending to a great basin dominated by the Hin-Lijan delta.&lt;br /&gt;
&lt;br /&gt;
===Other Landmasses===&lt;br /&gt;
The main continent of Panterra is surrounded by a number of smaller landmasses on all sides, all widely varied in size and climate.&lt;br /&gt;
====Sindara====&lt;br /&gt;
A large island to the northwest of Panterra, Sindara is a large, lush landmass, dominated in the center by an enormous dormant volcano known as Kirras'lathal.&lt;br /&gt;
&lt;br /&gt;
====Vitha'lagos====&lt;br /&gt;
An archipelago located in the eastern sea, the islands vary greatly in size and are covered almost entirely in dense forests. Whether the origins of the forests are natural or the work of the Vitha'diran is a matter of debate.&lt;br /&gt;
====Farrok====&lt;br /&gt;
North of the Clixan peninsula is the mountainous island of Farrok. It starts west of Mt. Harmonia and stretches to the northwest, consisting of a single mountain chain riddles with a labyrinthine series or caves, both natural and artificial.&lt;br /&gt;
====Faerin====&lt;br /&gt;
Northeast of Farrok, just off the coast of Panterra, lies the Faerin archipelago. Composed of a series of rocky islands stretching to the north, it is believed to be an extension of the Silver Spine. The islands are interconnected with a series of tunnels and cave similar to those found on Farrok, leading to the belief that the two cave systems are interconnected.&lt;br /&gt;
==History==&lt;br /&gt;
The written history of Panterra extends for just over two thousand years, it is rumored that all records before this point were destroyed in a great cataclysm which very nearly wiped out all life on the continent. At this time, the human nations were simply a loose association of tribes and clans, each trying to make their own way in the world.&lt;br /&gt;
===Origins===&lt;br /&gt;
====Antilla====&lt;br /&gt;
The people of Antilla began as a clan of hunters and warriors, their survival in the mountainous northern regions of Panterra based almost solely on their ability to find game. The culture of the Antillans grew with a great emphasis on the ability of the men to hunt. Over time, they expanded and encountered other clans and tribes in the northwest. While quite a few of those tribes were willing to trade or join with the Antillans for their mutual benefit, many were not. The Antillan hunters found themselves pressed into the role of warrior, and began honing their skills in combat against people instead of beasts. When the&lt;br /&gt;
Antillans finally subdued those who opposed them in the west they found themselves blocked by a new challenge, the sea. Unable&lt;br /&gt;
to expand further in that direction, and without any other foes to fight, they began to head east, where the people of Regin would be&lt;br /&gt;
waiting for them.&lt;br /&gt;
====Regin====&lt;br /&gt;
Regin began when a nomadic tribe of plainsmen stumbled across a great lake in the eastern plains. Deciding that such a&lt;br /&gt;
proximity to a large body of fresh water would be beneficial, they began the construction of what would eventually be their capitol&lt;br /&gt;
city, Tiras. With such a large source of water and fertile land spreading out in all directions, the people of Tiras began to farm in&lt;br /&gt;
greater quantities and with larger variety than ever before. Even though they had settled in one place, the Reginites chose not to&lt;br /&gt;
neglect the horses that had served them so well in their nomadic life, and began the long term endeavor of breeding what they&lt;br /&gt;
considered the very best horses possible. Bred for strength, endurance, and intelligence, the Reginite horses became a rapid&lt;br /&gt;
vehicle for travel between to widely spaced settlements of what was becoming the Regin nation. Hesitant to leave the plains they&lt;br /&gt;
called home, they expanded to the foothills of the mountains to the west, and as far south as they could continue to grow crops.&lt;br /&gt;
====Virrir====&lt;br /&gt;
Caleb Virrir was a defeated man, having lost his home and family to a bandit raid on his village he wandered the&lt;br /&gt;
wilderness with no direction or cause. Eventually sighting a great mountain in the distance, he began making his way toward it,&lt;br /&gt;
drawn there by an unknown urge. Arriving at the base, his eyes were drawn to a light near the summit. Deciding that whatever the&lt;br /&gt;
source of that light was the reason he had been drawn here, he began to climb the mountain, unaided. Nearly falling to his death&lt;br /&gt;
several times, he eventually reached the top, tired and beaten. Standing before him was a man wearing light blue armor, radiating&lt;br /&gt;
the light seen from the base. This man told Caleb that he had been chosen to protect this mountain, for it was a holy place. Then&lt;br /&gt;
the man in blue touched Caleb on the shoulder and Caleb was filled with hope and determination. He had found a calling, and&lt;br /&gt;
would find others to join him. Journeying back out into the world he began to find others who would join him, preaching about the&lt;br /&gt;
great man who came to him and the nation they would create under the guidance of the gods.&lt;br /&gt;
====Thelland====&lt;br /&gt;
The southern hills of Panterra were home to many groups of hunters competing for the same game. These different&lt;br /&gt;
groups frequently were at odds with each other and fighting was common between them. After many years of this, the leader of&lt;br /&gt;
one group proposed an idea. Instead of fighting over what game there was, and wasting effort that would be better spent&lt;br /&gt;
elsewhere, he began attempting to consolidate the disparate tribes. Many of the smaller tribes were interested in this idea, and had&lt;br /&gt;
often worked together beforehand to protect themselves from the larger ones, but there were some of the larger tribes that would&lt;br /&gt;
not tolerate the idea. A great deal of fighting ensued, until after a decade of bloodshed, one of the small tribes developed a new&lt;br /&gt;
bow, put together from a composite of materials rather than carved from a single length of wood. The extra range afforded by this&lt;br /&gt;
design proved to be the advantage to finally win over the tribes opposing them.&lt;br /&gt;
====Clixan====&lt;br /&gt;
The people of Clixan maintain that they have no “origin” and that the Clixanese empire has always existed in some form&lt;br /&gt;
or other, and always will exist. According to Clixanese myth when the world was created on the back of a great dragon the gods&lt;br /&gt;
needed someone to watch over this world and ensure that the dragon's well being was looked after. This someone was Clixan&lt;br /&gt;
Lijang Winn, the first Clixanese emperor. To facilitate this task the gods gave the great dragon one cut, spilling 10,000 drops of its&lt;br /&gt;
blood. When these drops hit the ground they became the people of Clixan, and thus was the empire born.&lt;br /&gt;
====Elves====&lt;br /&gt;
The Sindaran and Vitha'diran elves were both originally the same race of elves, known as the Sintha'daran. The&lt;br /&gt;
beginnings of the Sintha'daran elves is unknown, and the elves themselves claim not to know anything beyond that they were&lt;br /&gt;
spawned by magic, and believe that they are magic's custodians. The schism between the Sindaran and Vitha'diran elves began&lt;br /&gt;
with a disagreement about how magic should be treated. Sindaras Klia'thel led a faction of elves who believed that as magic's&lt;br /&gt;
caretakers, they were entitled to it's use and free to experiment with it as they wish. Another group of elves, led by Vitha'di&lt;br /&gt;
Kalvaed, were of the opinion that magic was too dangerous a force to be toyed with unnecessarily, and should be restricted in it's&lt;br /&gt;
use, instead relying on the more natural forces of the world. Their differences could not be resolved and ultimately escalated into&lt;br /&gt;
civil war, ending only when a cataclysmic magical exchange between Sindaras and Vitha'di themselves layed waste to the elves&lt;br /&gt;
native home. Agreeing to put aside their differences temporarily, they set off across the ocean to find a new home, eventually&lt;br /&gt;
settling on islands opposite sides of the Panterran continent. After several millennia the fates of Sindaras and Vitha'di have been&lt;br /&gt;
forgotten, and the location of the original elven continent unknown.&lt;br /&gt;
&lt;br /&gt;
The elves arrived on Panterra some time after the Panterran cataclysm and consequently have no records of it or what may&lt;br /&gt;
have caused it. It has been suggested that the Panterran cataclysm and the battle between Sindaras and Vitha'di are one and the&lt;br /&gt;
same, however the elves insist that the Panterran cataclysm predated that and vehemently deny any responsibility.&lt;br /&gt;
====Stonekin====&lt;br /&gt;
Both the dwarves and gnomes of Panterra are assumed to share an ancient origin, and no evidence has ever been found to&lt;br /&gt;
refute this. It is often claimed by the dwarves that they evolved from the rocks themselves, while the gnomes resulted from a&lt;br /&gt;
similar process involving the crystal veins found among the stones the dwarves spawned from. This origin has given rise tot he name &amp;quot;Stonekin&amp;quot; to refer to both Dwarf and Gnome races. Whatever their origins, both the&lt;br /&gt;
dwarves and gnomes are very sturdy races, and prefer to live underground. The dwarves have built up a great underground empire&lt;br /&gt;
based around mining and working with the stones and metals they mine, while the gnomes make a prosperous living finding new&lt;br /&gt;
and innovative uses for the materials the dwarves mine, as well as creating machines to make the dwarves job easier.&lt;br /&gt;
==Language==&lt;br /&gt;
The five human nations of Panterra each speak their own language. While some similarities exist between them – all but&lt;br /&gt;
Clixan, for example, use the same alphabet – knowledge of one is not sufficient to give one a functional understanding of another (though simple and universal concepts can still be communicated).&lt;br /&gt;
To overcome this obstacle to trade, over time a “trade” language that makes heavy use of these common elements developed.&lt;br /&gt;
While it is easy to learn it lacks much of the depth of the more developed languages, making&lt;br /&gt;
anything beyond simple bartering or crude negotiation almost impossible.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion the language used by the elves of Panterra has also diverged over time, though not to the same degree as that of the humans.  It is generally accepted that due to their longer lifespans the process of language development is much slower.  Nevertheless there are some slight differences between the languages used by the Sindaran and Vitha'diran elves.  These differences are not so large that they cannot understand each other, though it is immediately apparent to both speakers that they are talking to someone using a different dialect.  Normal conversation is possible without any issue, but communicating concepts which are unique or better developed in one culture my cause confusion for a listener from the other.&lt;br /&gt;
===Learning Languages===&lt;br /&gt;
I plan to houserule something.  The linguist feat will not be available and sucks anyway.  Further updates as events warrant.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Despite the fact that the nations of the Panterran continent are all populated by humans, relations between them are not&lt;br /&gt;
always smooth. Of all the nations, only Regin and Thelland have a lasting history of peace between them. While outright war&lt;br /&gt;
between the others is very rare, small disagreements and skirmishes are common.&lt;br /&gt;
&lt;br /&gt;
The Antillan people in particular are known to be somewhat aggressive, and conflicts on the borders with Regin and Virrir&lt;br /&gt;
are known to occur regularly, though they are usually short lived. The Antillans have a healthy respect for the Dwarves, while&lt;br /&gt;
viewing the elven races with more than a little contempt.&lt;br /&gt;
&lt;br /&gt;
Reginites keep mostly to themselves, and with the exception of the Thellish tend to be somewhat cold to outsiders.&lt;br /&gt;
Despite this, there is a small yet highly lucrative trade in Reginite horses.&lt;br /&gt;
&lt;br /&gt;
The Thellish are largely friendly, much more inclined to trust than the other nations. Despite this difference in diplomatic&lt;br /&gt;
philosophy they are a staunch ally of the Reginite people.&lt;br /&gt;
&lt;br /&gt;
Relations between the Holy Kingdom of Virrir and the rest of the human nations are complicated.  Viewed as a mecca for almost all religions they are viewed in a mixed light by most all of the other people of Panterra, with individual opinion varying wildly even within small populations.  Virrir tends to be viewed with simultaneous suspicion and reverence by the governments of the other nations.  The Holy Kingdom itself has never made an offensive move, but fiercely defend their own borders with no tolerance for encroachment.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
===Free Mercantile Union===&lt;br /&gt;
Across the nations of Panterra exists a great deal of trade. Initially there were many competing merchant guilds, all&lt;br /&gt;
carrying the same basic goods, as well as their own particular specialties. At first there was a great deal of conflict, and many&lt;br /&gt;
instances of outright combat between the guilds, but this proved to be unprofitable. After the guilds came to a grudging truce, they&lt;br /&gt;
began undercutting each others prices, while price gouging the goods that were specific to themselves. Unfortunately, this system&lt;br /&gt;
couldn't be maintained, as many staple goods dropped so greatly in price that the cost of transporting them was far greater then the&lt;br /&gt;
cost of the goods themselves. While this was a fantastic situation for the common person, it was a horrible state of affairs for any&lt;br /&gt;
merchant. Many of the guilds were forced to close their doors or merge with the larger guilds. At this point, the Halfling run Free&lt;br /&gt;
Traders Guild stepped forward with a proposal. That all the merchant guilds merge and begin sharing resources, thus removing all&lt;br /&gt;
price undercutting by ensuring that all members received fair share of applicable business. There was some initial bickering and&lt;br /&gt;
reluctance, but much support for the idea. The Gnomes in particular leaped at the chance to devise a set of rules and conditions for&lt;br /&gt;
the fair disbursement of business.&lt;br /&gt;
&lt;br /&gt;
The Mercantile Union, while the subject of some criticism, is widely regarded as a very fair group of traders, and are&lt;br /&gt;
almost always preferred for any trade, transport, or banking that needs to be done.&lt;br /&gt;
&lt;br /&gt;
One notable and unique service the Union provides is one of currency tendering. Cash can be left at any Union guild hall,&lt;br /&gt;
and with the proper papers, or “tender”, one can draw on the reserves of any Union guild hall to access the deposited money. All&lt;br /&gt;
Union businesses (and many non-union) will accept Union tender in place of cash, due to their reliable reputation and ease of&lt;br /&gt;
access.&lt;br /&gt;
&lt;br /&gt;
====The Skyblades====&lt;br /&gt;
The Union realized early on that it would be necessary for them to be able to defend themselves and called for those of able body and mind to join them in a militant capacity, so that they would not need to go to outsiders when guards and other such roles needed to be filled. Once their own needs were met, and never being ones to turn away from a business opportunity, they also decided to make the services of this newly founded mercenary branch available to others.&lt;br /&gt;
&lt;br /&gt;
Since that time the Skyblades have made a name for themselves as being among the most reliable - if somewhat expensive - mercenaries available.&lt;br /&gt;
&lt;br /&gt;
===Order of the White Rose===&lt;br /&gt;
The Order of the White Rose is a knightly order formed three centuries ago by the princes of Regin and Thelland. The royal families of both countries found themselves with more children than could be reasonably distributed duties and lands. Ultimately, a prince from each country was left at loose ends. Left to their own devices they soon became trusted friends, and spent much time together in the borderlands of their respective nations. The time of peace they were enjoying could not last,&lt;br /&gt;
however, and their world was shattered when the monarchs of both lands were assassinated almost simultaneously. After this, all the heirs, save the two princes, were placed under tight guard. The two princes, still fearing for their own safety, began training in earnest to defend themselves, and more importantly, each other. The princes progress was fantastic, and many others began to train under them in the ways of fighting to protect. Unfortunately, over the next decade, the rest of the royal families weren't so lucky, and all but one heir was left on each side, as well as the two princes. The princes realized action needed to be taken, so they each swore an oath, promising to defend the remaining royals and preserve what little was left of their families. Each taking a retinue with them, they parted ways and headed for home, each to defend their sole living brother. The prince's skills proved to be fantastic, and each deflected several assassination attempts, and eventually uncovering the source of the attacks and dispatching a force to deal with the perpetrator. From then onward, the royal families of both Regin and Thelland have relied on what came to be known as the Order of the White Rose, so named for the prominent roses that grew on the borderlands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
We fight to protect what we love.&amp;lt;br/&amp;gt;&lt;br /&gt;
We fight to protect our honour.&amp;lt;br/&amp;gt;&lt;br /&gt;
We fight to protect our families,&amp;lt;br/&amp;gt;&lt;br /&gt;
Our land,&amp;lt;br/&amp;gt;&lt;br /&gt;
Our home.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who place their faith in us,&amp;lt;br/&amp;gt;&lt;br /&gt;
Who trust us,&amp;lt;br/&amp;gt;&lt;br /&gt;
Who fight with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
They shall never fall.&amp;lt;br/&amp;gt;&lt;br /&gt;
We fight to protect.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knights of Harmonia===&lt;br /&gt;
The Knights of Harmonia are the defenders of the people and lands of Virrir. They are known in various circles as the&lt;br /&gt;
“Holy Knights” or the “Harmonian Elite”. Well known for the fervor with which they defend their charge, they are sometimes&lt;br /&gt;
viewed in a negative light by many who consider the Virrins to be an oppressive or fanatical people.&lt;br /&gt;
&lt;br /&gt;
The Knights themselves are charged with the duty of defending the people and lands of Virrir. They are strictly&lt;br /&gt;
hierarchical, accepting the orders of their commanders as holy writ.&lt;br /&gt;
===The Hidden Crescent===&lt;br /&gt;
Every society eventually finds a need for those who are willing to act outside the law, be it the simple gathering of&lt;br /&gt;
information theoretically forbidden, the acquisition of desired resources, or outright assassination. The Hidden Crescent is an&lt;br /&gt;
organization dedicated to work in the shadows, being unseen and unknown. Agents of the Crescent are both revered and feared for&lt;br /&gt;
their adeptness in their chosen field. While the existence of the Crescent is largely unrefuted, its members are highly secretive, and&lt;br /&gt;
often prefer to keep their identity as a member a secret. In any given city there will often be a small number of known contacts&lt;br /&gt;
who can be petitioned for help from the Crescent.&lt;br /&gt;
===Arcanist's Society===&lt;br /&gt;
Wizards, sorcerers, and other practitioners of the arcane arts, while stereotypically somewhat selfish and protective of&lt;br /&gt;
their power, are also smart enough to realize that knowledge shared is knowledge gained. The Arcanist's Society was founded with&lt;br /&gt;
the goal of furthering the study of magic and making it possible to accomplish much that could not be done alone. Members of the&lt;br /&gt;
society, in addition to helping each other, will very often sell their services to the general public. While expensive, these services&lt;br /&gt;
are greatly appreciated by those who can afford them.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Pt-Map-reup.png&amp;diff=1188</id>
		<title>File:Pt-Map-reup.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Pt-Map-reup.png&amp;diff=1188"/>
		<updated>2024-03-18T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Reupload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Reupload&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1164</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1164"/>
		<updated>2022-09-26T12:05:35Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Waterdeep: Dragon Heist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Waterdeep: Dragon Heist]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Straight from Ben's phone to my lips!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
xjph: &amp;quot;Do you have a name?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Extended laughter&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Pause...&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;quot;Yes I do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
xjph: &amp;quot;...then why did you laugh?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Parfum toxique, &amp;lt;i&amp;gt;it's not acid!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I found the way in, it was the door!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Don't be so hasty!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...I &amp;lt;i&amp;gt;slowly&amp;lt;/i&amp;gt; uncork it.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Pat's Campaign (Oct 2017 to Present)]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fireball.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Talk shit get crit.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1163</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1163"/>
		<updated>2022-09-26T12:05:19Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Waterdeep: Dragon Heist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Waterdeep: Dragon Heist]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Straight from Ben's phone to my lips!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
xjph: &amp;quot;Do you have a name?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Extended laughter&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Pause...&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;quot;Yes I do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
xjph: &amp;quot;...then why did you laugh?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Parfum toxique, &amp;lt;i&amp;gt;it's not acid!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I found the way in, it was the door!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Don't be so hasty!&amp;quot;&lt;br /&gt;
&amp;quot;...I &amp;lt;i&amp;gt;slowly&amp;lt;/i&amp;gt; uncork it.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Pat's Campaign (Oct 2017 to Present)]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fireball.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Talk shit get crit.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1161</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1161"/>
		<updated>2022-09-09T11:40:56Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5e: [[Waterdeep: Dragon Heist]] (Xjph)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - ????)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1160</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=1160"/>
		<updated>2022-09-06T17:46:29Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Waterdeep: Dragon Heist]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Straight from Ben's phone to my lips!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
xjph: &amp;quot;Do you have a name?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Extended laughter&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;lt;i&amp;gt;Pause...&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
elb: &amp;quot;Yes I do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
xjph: &amp;quot;...then why did you laugh?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Parfum toxique, &amp;lt;i&amp;gt;it's not acid!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Pat's Campaign (Oct 2017 to Present)]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fireball.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Talk shit get crit.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1159</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1159"/>
		<updated>2022-08-29T16:50:38Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - ????)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5e: [[Waterdeep: Dragon Heist]] (Xjph)&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:D20sketch.png&amp;diff=956</id>
		<title>File:D20sketch.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:D20sketch.png&amp;diff=956"/>
		<updated>2019-05-03T16:09:00Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Logo image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo image&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png&amp;diff=955</id>
		<title>File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png&amp;diff=955"/>
		<updated>2019-05-03T16:06:26Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Xjph uploaded a new version of File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent d20 outline for logo&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png&amp;diff=954</id>
		<title>File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Kisspng-dungeons-dragons-d20-system-dice-watchtower-rest-sided-vector-5ade057599abb7.2664758915244998296295.png&amp;diff=954"/>
		<updated>2019-05-03T16:03:08Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Transparent d20 outline for logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Transparent d20 outline for logo&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor-member&amp;diff=953</id>
		<title>MediaWiki:Group-contributor-member</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor-member&amp;diff=953"/>
		<updated>2019-04-29T13:47:07Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;creator&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor&amp;diff=952</id>
		<title>MediaWiki:Group-contributor</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor&amp;diff=952"/>
		<updated>2019-04-29T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Grouppage-contributor&amp;diff=951</id>
		<title>MediaWiki:Grouppage-contributor</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Grouppage-contributor&amp;diff=951"/>
		<updated>2019-04-29T13:46:42Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creators&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Grouppage-contributor&amp;diff=950</id>
		<title>MediaWiki:Grouppage-contributor</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Grouppage-contributor&amp;diff=950"/>
		<updated>2019-04-29T13:43:20Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;Contributors&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contributors&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor-member&amp;diff=949</id>
		<title>MediaWiki:Group-contributor-member</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor-member&amp;diff=949"/>
		<updated>2019-04-29T13:42:50Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;contributor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;contributor&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor&amp;diff=948</id>
		<title>MediaWiki:Group-contributor</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=MediaWiki:Group-contributor&amp;diff=948"/>
		<updated>2019-04-29T13:42:17Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;Contributor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contributor&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Enclosed_Combat_Zones.png&amp;diff=943</id>
		<title>File:Enclosed Combat Zones.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Enclosed_Combat_Zones.png&amp;diff=943"/>
		<updated>2019-04-29T02:40:11Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=942</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=942"/>
		<updated>2019-04-29T02:35:18Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5E: [[Ravnica]] (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign  (Oct 2017 to Present)]]&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Edge of the Empire (Ryan)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=899</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=899"/>
		<updated>2018-06-29T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Upcoming Compaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
[[Curse of Strahd]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
EDRPG Campaign: [[Changing Minds]]&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Pat's Campaign  (Oct 2017 to Present)]]&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=898</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=898"/>
		<updated>2018-06-29T18:17:12Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Upcoming Compaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
[[Curse of Strahd]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
EDRPG Campaign: [Changing Minds]&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Pat's Campaign  (Oct 2017 to Present)]]&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=897</id>
		<title>EDRPG Character Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=897"/>
		<updated>2018-05-26T00:11:54Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Background!!Description!!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Accountant&lt;br /&gt;
|Style=&amp;quot;width=30%&amp;quot;|&lt;br /&gt;
You were brought up in a shadowy world of balance sheets, credit notes, purchase ledgers and tax-deductible lunches. Since computers are used for honest tax statements, human accountants exist only to tease, stretch and reimagine tax law to provide exemptions for their clients.  After years of dodging the tax authorities you were glad to pack it all in and become something safer - like a pirate or bounty hunter.&lt;br /&gt;
|Bluff +10&amp;lt;br/&amp;gt;Computer +10&amp;lt;br/&amp;gt;Culture &amp;amp; Law +20&amp;lt;br/&amp;gt;Dodge +10&lt;br /&gt;
|-&lt;br /&gt;
|Anarchist&lt;br /&gt;
|The super-rich, corporate leaders and their stooge politicians have the whole of society stitched up and the very concept of freedom is a joke.  As a young person you threw rocks through police-station windows, belched at local dignitaries, assaulted corporate management and spent years in a variety of prisons.&lt;br /&gt;
|Dodge +10&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Grenade +20&amp;lt;br/&amp;gt;Intimidate +10&lt;br /&gt;
|-&lt;br /&gt;
|Army Trained&lt;br /&gt;
|You are a fully trained infantry soldier for one of the three great powers, Federation, Empire or Alliance.  Your comprehensive military training covered all aspects of modern warfare and you are an accurate and deadly opponent in personal combat.&lt;br /&gt;
|''Counts as two selections''&lt;br /&gt;
Dodge +10&amp;lt;br/&amp;gt;Energy Weapons +20&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Grenade +10&amp;lt;br/&amp;gt;Heavy Weapons +10&amp;lt;br/&amp;gt;Kinetic Weapons +20&amp;lt;br/&amp;gt;Medicine +10&amp;lt;br/&amp;gt;Vehicle Weapons +10&lt;br /&gt;
|-&lt;br /&gt;
|Borderland Homeworld&lt;br /&gt;
|You were brought up on the frontier, on a planet of lowlifes and criminals.  Such a society breeds tough people and you are no exception.&lt;br /&gt;
|Dodge +10&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Kinetic Weapons +10&amp;lt;br/&amp;gt;Repair +10&amp;lt;br/&amp;gt;Survival +10&lt;br /&gt;
|-&lt;br /&gt;
|Born on the Streets&lt;br /&gt;
|You are an orphan and have spent a good proportion of your life on the streets of some megacity, scrounging for scraps and stealing just to stay alive.  Your experience has made you tough, plain speaking and sneaky. &lt;br /&gt;
|Stealth +10&amp;lt;br/&amp;gt;Streetwise +20&amp;lt;br/&amp;gt;Enhancement: ''Tough''&lt;br /&gt;
|-&lt;br /&gt;
|Boxer&lt;br /&gt;
|You are a professionally trained boxer, although you never made it to the big time.  You have a mean right hook and you’re as strong as they come.&lt;br /&gt;
|Fighting +20&amp;lt;br/&amp;gt;Parry +10&amp;lt;br/&amp;gt;Enhancement: ''Strong''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=896</id>
		<title>EDRPG Character Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=896"/>
		<updated>2018-05-26T00:08:12Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Background!!Description!!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Accountant&lt;br /&gt;
|You were brought up in a shadowy world of balance sheets, credit notes, purchase ledgers and tax-deductible lunches. Since computers are used for honest tax statements, human accountants exist only to tease, stretch and reimagine tax law to provide exemptions for their clients.  After years of dodging the tax authorities you were glad to pack it all in and become something safer - like a pirate or bounty hunter.&lt;br /&gt;
|Bluff +10&amp;lt;br/&amp;gt;Computer +10&amp;lt;br/&amp;gt;Culture &amp;amp; Law +20&amp;lt;br/&amp;gt;Dodge +10&lt;br /&gt;
|-&lt;br /&gt;
|Anarchist&lt;br /&gt;
|The super-rich, corporate leaders and their stooge politicians have the whole of society stitched up and the very concept of freedom is a joke.  As a young person you threw rocks through police-station windows, belched at local dignitaries, assaulted corporate management and spent years in a variety of prisons.&lt;br /&gt;
|Dodge +10&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Grenade +20&amp;lt;br/&amp;gt;Intimidate +10&lt;br /&gt;
|-&lt;br /&gt;
|Army Trained&lt;br /&gt;
|You are a fully trained infantry soldier for one of the three great powers, Federation, Empire or Alliance.  Your comprehensive military training covered all aspects of modern warfare and you are an accurate and deadly opponent in personal combat.&lt;br /&gt;
|''Counts as two selections''&lt;br /&gt;
Dodge +10&amp;lt;br/&amp;gt;Energy Weapons +20&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Grenade +10&amp;lt;br/&amp;gt;Heavy Weapons +10&amp;lt;br/&amp;gt;Kinetic Weapons +20&amp;lt;br/&amp;gt;Medicine +10&amp;lt;br/&amp;gt;Vehicle Weapons +10&lt;br /&gt;
|-&lt;br /&gt;
|Borderland Homeworld&lt;br /&gt;
|You were brought up on the frontier, on a planet of lowlifes and criminals.  Such a society breeds tough people and you are no exception.&lt;br /&gt;
|Dodge +10&amp;lt;br/&amp;gt;Fighting +10&amp;lt;br/&amp;gt;Kinetic Weapons +10&amp;lt;br/&amp;gt;Repair +10&amp;lt;br/&amp;gt;Survival +10&lt;br /&gt;
|-&lt;br /&gt;
|Born on the Streets&lt;br /&gt;
|You are an orphan and have spent a good proportion of your life on the streets of some megacity, scrounging for scraps and stealing just to stay alive.  Your experience has made you tough, plain speaking and sneaky. &lt;br /&gt;
|Stealth +10&amp;lt;br/&amp;gt;Streetwise +20&amp;lt;br/&amp;gt;Enhancement: ''Tough''&lt;br /&gt;
|-&lt;br /&gt;
|Boxer&lt;br /&gt;
|You are a professionally trained boxer, although you never made it to the big time.  You have a mean right hook and you’re as strong as they come.&lt;br /&gt;
|Fighting +20&amp;lt;br/&amp;gt;Parry +10&amp;lt;br/&amp;gt;Enhancement: ''Strong''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=895</id>
		<title>EDRPG Character Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=EDRPG_Character_Backgrounds&amp;diff=895"/>
		<updated>2018-05-25T23:57:07Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;{| !Background!!Description!!Effect(s) |- |Accountant |You were brought up in a shadowy world of balance sheets, credit notes, purchase ledgers and tax-deductible lunches. Sin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
!Background!!Description!!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Accountant&lt;br /&gt;
|You were brought up in a shadowy world of balance sheets, credit notes, purchase ledgers and tax-deductible lunches. Since computers are used for honest tax statements, human accountants exist only to tease, stretch and reimagine tax law to provide exemptions for their clients.  After years of dodging the tax authorities you were glad to pack it all in and become something safer - like a pirate or bounty hunter.&lt;br /&gt;
|Bluff +10&lt;br /&gt;
Computer +10&lt;br /&gt;
Culture &amp;amp; Law +20&lt;br /&gt;
Dodge +10&lt;br /&gt;
|-&lt;br /&gt;
|Anarchist&lt;br /&gt;
|The super-rich, corporate leaders and their stooge politicians have the whole of society stitched up and the very concept of freedom is a joke.  As a young person you threw rocks through police-station windows, belched at local dignitaries, assaulted corporate management and spent years in a variety of prisons.&lt;br /&gt;
|Dodge +10&lt;br /&gt;
Fighting +10&lt;br /&gt;
Grenade +20&lt;br /&gt;
Intimidate +10&lt;br /&gt;
|-&lt;br /&gt;
|Army Trained&lt;br /&gt;
(Counts as two selections)&lt;br /&gt;
|You are a fully trained infantry soldier for one of the three great powers, Federation, Empire or Alliance.  Your comprehensive military training covered all aspects of modern warfare and you are an accurate and deadly opponent in personal combat.&lt;br /&gt;
|Dodge +10&lt;br /&gt;
Energy Weapons +20&lt;br /&gt;
Fighting +10&lt;br /&gt;
Grenade +10&lt;br /&gt;
Heavy Weapons +10&lt;br /&gt;
Kinetic Weapons +20&lt;br /&gt;
Medicine +10&lt;br /&gt;
Vehicle Weapons +10&lt;br /&gt;
|-&lt;br /&gt;
|Borderland Homeworld&lt;br /&gt;
|You were brought up on the frontier, on a planet of lowlifes and criminals.  Such a society breeds tough people and you are no exception.&lt;br /&gt;
|Dodge +10&lt;br /&gt;
Fighting +10&lt;br /&gt;
Kinetic Weapons +10&lt;br /&gt;
Repair +10&lt;br /&gt;
Survival +10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=EDRPG_Resources&amp;diff=894</id>
		<title>EDRPG Resources</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=EDRPG_Resources&amp;diff=894"/>
		<updated>2018-05-25T23:44:20Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Step Zero - The Baseline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Step Zero - The Baseline===&lt;br /&gt;
Rank: Harmless&lt;br /&gt;
&lt;br /&gt;
Skills: Score of 10 in all skills&lt;br /&gt;
&lt;br /&gt;
Skill cap: 40&lt;br /&gt;
&lt;br /&gt;
Endurance: 20&lt;br /&gt;
&lt;br /&gt;
Karma: 10&lt;br /&gt;
&lt;br /&gt;
Karma Capabilities: 3&lt;br /&gt;
&lt;br /&gt;
Enhancements: 0&lt;br /&gt;
&lt;br /&gt;
===Step One - [[EDRPG Character Backgrounds|Character Background]]===&lt;br /&gt;
All characters automatically start with the background of Pilot Trained and choose four more to determine starting skills, enhancements, and other bonuses.  A character may defer Pilot Trained for another background pick with the approval of the GM, but this can complicate the player's ability to freely travel, and is not suitable for all campaigns.&lt;br /&gt;
&lt;br /&gt;
See the [[EDRPG Character Backgrounds]] page for a full list of available backgrounds.&lt;br /&gt;
&lt;br /&gt;
===Step Two - Karma Abilities===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=EDRPG_Resources&amp;diff=893</id>
		<title>EDRPG Resources</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=EDRPG_Resources&amp;diff=893"/>
		<updated>2018-05-25T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;==Character Creation==  ===Step Zero - The Baseline=== Rank: Harmless Skills: Score of 10 in all skills Skill cap: 40 Endurance: 20 Karma: 10 Karma Capabilities: 3 Enhancement...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Step Zero - The Baseline===&lt;br /&gt;
Rank: Harmless&lt;br /&gt;
Skills: Score of 10 in all skills&lt;br /&gt;
Skill cap: 40&lt;br /&gt;
Endurance: 20&lt;br /&gt;
Karma: 10&lt;br /&gt;
Karma Capabilities: 3&lt;br /&gt;
Enhancements: 0&lt;br /&gt;
&lt;br /&gt;
===Step One - [[EDRPG Character Backgrounds|Character Background]]===&lt;br /&gt;
All characters automatically start with the background of Pilot Trained and choose four more to determine starting skills, enhancements, and other bonuses.  A character may defer Pilot Trained for another background pick with the approval of the GM, but this can complicate the player's ability to freely travel, and is not suitable for all campaigns.&lt;br /&gt;
&lt;br /&gt;
See the [[EDRPG Character Backgrounds]] page for a full list of available backgrounds.&lt;br /&gt;
&lt;br /&gt;
===Step Two - Karma Abilities===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=892</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=892"/>
		<updated>2018-05-25T21:09:59Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Misc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
[[Curse of Strahd]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Pat's Campaign  (Oct 2017 to Present)]]&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=875</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=875"/>
		<updated>2017-05-11T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Lockston&amp;diff=874</id>
		<title>Lockston</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Lockston&amp;diff=874"/>
		<updated>2017-05-11T19:27:56Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockston is a trading hub, located on the border of Regin and Thelland at the terminus of the River Lohven, and home to about 2000 people. Its name derives from the Great Locks of Wren around which the town is built.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally the Lohven was inaccessible for marine trade on account of the cliff over which it fell before joining the sea.  Many merchants lamented this fact, as the Lohven was a wide and easily traversed river, with frequent traffic along its length.  If the falls could be traversed it would open up sea trade routes to many inland locations, both in Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
After many years of wishful thinking, a Thellish engineer and architect by the name of Christopher Wren set about to change this.  He had a vision many thought was insane.  A great elevator, hoisting ships up the cliffside.  In collaboration with the Dwarves he drew up plans for a pair of counterbalanced lift locks, cleverly powered by the flow of the river itself, and began seeking investors.  While he ran into many skeptics, he also found just as many merchants who lived on the Lohven that were eager to open up trade on a larger scale.  It was not long before construction began. The construction camps were the first, temporary, residents of the town that would come to be known as Lockston.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Situated at a low point on the cliffs of Selzin, Lockston straddles the cliffside with the bulk of the town built around the Lohven river at the top of the cliff.  The river's floodplain has created land suitable for farming in the area along the riverside. The land quickly becomes hilly and uneven away from the riverbank and cliff edge, with light forests intermixed with the southern hills.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=873</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=873"/>
		<updated>2016-09-14T12:22:00Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Session Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 2,000 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Current==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===[[Cleyon|Cleyon Stonweil (Ryan)]]===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;br /&gt;
&lt;br /&gt;
===Morgran Gundalfson (Pat)===&lt;br /&gt;
Dwarven Paladin, brother of Varen.&lt;br /&gt;
&lt;br /&gt;
===Varen Gundalfson (Phil)===&lt;br /&gt;
Dwarven cleric, brother of Morgran.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Deceased==&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
==Session Summaries==&lt;br /&gt;
&lt;br /&gt;
===Session 1 - Goblin Reconnaissance ===&lt;br /&gt;
''Spring 1873 AC''&lt;br /&gt;
&lt;br /&gt;
The characters are in the town of Lockston, on the North East coast of the nation of Thelland.  About town each character finds notices from Captain Damien Price, requesting the aid of brave heroes.&lt;br /&gt;
&lt;br /&gt;
Upon meeting with Captain Price, the characters are informed that a large group of goblins have been seen in the hills South of Lockston.  The town guard is busy keeping order in the docks due to the busy shipping season, and so the Captain is looking for volunteers to scout out the goblin encampment.  All the characters agree to volunteer.  Before leaving town, the characters do brief introductions, having never met before, with the exception of Imen and Garrett.&lt;br /&gt;
&lt;br /&gt;
Journeying South for two days, the party has a number of encounters with animals, and Garret's druidic skills are proven to be quite valuable in negotiating with them.  Nearing the goblin encampment, our heroes encounter a scouting party of three goblins.  The fighting is fierce, and while the party proves victorious, Imen falls to the goblin blades.  He is buried on a hill nearby.&lt;br /&gt;
&lt;br /&gt;
The party reaches the goblin encampment, and learns that there are a great many goblins, somewhere between one and two hundred.  Garrett scouts the camp alone, and discovers that the leader's tent is by itself on a nearby rise.  Later that night, the party dispatches a goblin patrol and Garrett sneaks into the camp again.  Bypassing a single guard, he creeps into the tent, and steals a document written in Goblin, and learns something of their plans from a crudely drawn map.  He also grabs a bag of gems, a potion, and some magic dust.&lt;br /&gt;
&lt;br /&gt;
The party flees with their loot, back to Lockston, ahead of the goblin horde.  Upon reaching town, they alert Captain Price to the danger, and give him the goblin document so that he may find someone to translate it.  Captain Price says that he will have to pull the town guard from their current duties to fend off the goblins, but that warned of the threat, they shouldn't prove to be too great a danger to the town.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - Battle on the Bridge ===&lt;br /&gt;
''Spring 1873 AC Cont'd''&lt;br /&gt;
&lt;br /&gt;
The Dwarven brothers, Varen and Morgran Gundalfson arrive in the town of Lockston.  After learning about the troubles facing the town, they are directed to go see Captain Price.  Upon arriving at Price's office, they are introduced to Garret, Darren, and Cleyon.&lt;br /&gt;
&lt;br /&gt;
Varen attempts to translated the goblin scroll, only to learn that the scroll is, in fact, written in Orcish. After seeking a sage to translate the scroll, the party learns that it reads: '''''&amp;quot;Rixtak, attack within the fortnight, or the deal is off.  You want that shiny sword, don't you? - Kraith&amp;quot;'''''.&lt;br /&gt;
&lt;br /&gt;
Captain Price leads his guardsman out of town to deal with the goblin menace.  The party stays behind to defend the town against a suspected orcish raid against the docks, and are told to coordinate with Lt. Vincent Ruthers.  The party meets with Lt. Brothers, and are given badges as a symbol of their authority.&lt;br /&gt;
&lt;br /&gt;
The party spends a night guarding the docks, and after investigating some noises, are attacked by a group of drug smugglers and their vicious dogs.  However, there is no sign of any orcish attack.&lt;br /&gt;
&lt;br /&gt;
The following day, a large dust cloud is seen to the Northwest.  Goblin infantry were attacking the town... apparently the same group of goblins the party had seen to the Southwest several days earlier.  How they had crossed the river was a mystery the characters did not have time to solve.  Instead, they rallied the town milita and artillery, and prepared for an assault on the bridge which lead to the most populated portion of the town.  Despite a thorough search by Garret, Lt. Ruthers could not be found.  A brutal battle was fought, with roughly four score casualties on both sides.  At one point in the battle, Morgren was in grave danger, alone and surrounded by foes.  He was pulled to safety only by the brave actions of Cleyon. Shortly after, the leader of the Goblins charged into battle himself, only to be soundly defeated by the heroes.  With their leader dead, the remaining Goblin forces fled the battlefield.&lt;br /&gt;
&lt;br /&gt;
The day was won, but many questions remain.  How did the goblins cross the river?  How are the orcs involved in the goblin attack?  What happened to Lt. Ruthers , and why was he not at his post?&lt;br /&gt;
&lt;br /&gt;
===Session 3 - Traitor on the Run ===&lt;br /&gt;
''Spring 1873 AC Cont'd''&lt;br /&gt;
&lt;br /&gt;
The party spoke with the Mayor of Lockston, and informed him that they planned to go after the guardsmen and make them aware of what happened.  However before leaving town, they decided to search Lt. Ruthers house again.  Outside one of his windows, they found the remnants of a note that had been hastily burned.  It read &amp;quot;... Send bird when guards leave...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Setting off to the West, the party met with the guardsmen just a day outside of town.  They had found the goblin encampment abandoned, and hurried back to town, afraid of what may have happened in their absence.  After informing them of the goblin attack, and subsequent defeat, the party went back to Lockston to see if they could find the trail of Lt. Ruthers.&lt;br /&gt;
&lt;br /&gt;
After asking around town, the heroes learned that Lt. Ruthers had been seen heading North on the day of attack.  They decided to follow, and several days later reached the town of Athera.  Asking around, they learned of a series of caves used by smugglers on the coast, where the Lieutenant may have decided to hide.  Finding horse tracks on the trail, the party made their way down to the coast, and prepared to explore the caves.&lt;br /&gt;
&lt;br /&gt;
===Session 4 - Into the Dark ===&lt;br /&gt;
''Spring 1873 AC Cont'd''&lt;br /&gt;
&lt;br /&gt;
Inside the cave, the party encounters many orcs, and evidence that they had been living in the caves for a while.  Further in, they find a passage which appeared to have collapsed.  There are lots of weapons in the cave, enough to support significantly more orcs than the party has encountered so far.&lt;br /&gt;
&lt;br /&gt;
Deeper still in the cave, the party encounters a group of goblins and orcs, who are in the process of beating Lt. Ruthers.  The party put them to the sword, and brought Ruthers out from the cave.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - Deeper in the Dark ===&lt;br /&gt;
''Spring 1873 AC Cont'd''&lt;br /&gt;
The party heals Ruthers, and questions him about the recent events.  Ruthers had been in league with the orcs, and had planned the attack on the town in order to discredit Captain Price.  He had made a deal with Kraith, the leader of the orcs.  Before the party had arrived, Kraith led a group of orcs further into the tunnel, and instructed the remaining humanoids to collapse it behind her, for reasons unknown.&lt;br /&gt;
&lt;br /&gt;
The party set about clearing the tunnel, and then began delving deeper into the cave.  Despite being beset by Piercers, Darkmantle and Creepers, the party prevailed.  They found a very large cavern, the tunnel which opened into it being thousands of feet from the floor.  They also found another tunnel they led to the surface.  Following it, they stumbled into another group of orcs, led by a orcish warchief and a shaman.  The party laid them low.&lt;br /&gt;
&lt;br /&gt;
===Session Final - Into the Light ===&lt;br /&gt;
Returning to the cave the party discovered a great open are with a small room at the rear.  In the room they found a series of platforms with small recessions.  After some experimentation it was determined that the platforms served a kind of metallurgical function, and were able to act on a ring they got from Ruthers to separate and recombine the metals it was composed of.&lt;br /&gt;
&lt;br /&gt;
After some time they discovered how to use the room and created the ring &amp;quot;Amalgam&amp;quot;,  which gave the wearer control over metals.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Roland_Dorn_(Human_Fighter)&amp;diff=759</id>
		<title>Roland Dorn (Human Fighter)</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Roland_Dorn_(Human_Fighter)&amp;diff=759"/>
		<updated>2015-10-25T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A soldier from Karrnath whose older brother was lost on The Day of Mourning.  He travelled to New Cyre in the hopes of learning something more about what happened that day, and possibly find some hint as to the fate of his brother. His brother's frequent admonishment to &amp;quot;always be prepared&amp;quot; rings loudly in his mind.&lt;br /&gt;
&lt;br /&gt;
A firm proponent of Kaius III's calls for peace, he hopes to be able to assist the Cyrean people and in doing so foster peaceful relations within their nation.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Children_of_Cyre&amp;diff=758</id>
		<title>Children of Cyre</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Children_of_Cyre&amp;diff=758"/>
		<updated>2015-10-25T20:47:08Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An upcoming Dungeons &amp;amp; Dragons 5th edition campaign, set in the world of Eberron, and exploring the fate of Cyre in the wake of the Last War.&lt;br /&gt;
[[File:eberron1.jpg|thumb|600px]]&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
[[Children of Cyre Overview]] - Rules for character creation, optional rules and house rules, and details about the setting and campaign in general.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Present==&lt;br /&gt;
&lt;br /&gt;
[[Kellah (Human Barbarian)]]&lt;br /&gt;
&lt;br /&gt;
[[Glint (Warforged Ranger)]]&lt;br /&gt;
&lt;br /&gt;
[[Beren (Human Warlock)]]&lt;br /&gt;
&lt;br /&gt;
[[Roland Dorn (Human Fighter)]]&lt;br /&gt;
&lt;br /&gt;
[[Elijah Cadwell (Gnome Rogue)]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Past==&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
We haven't had any sessions yet!&lt;br /&gt;
&lt;br /&gt;
==Season 1 - Those Left Behind==&lt;br /&gt;
&lt;br /&gt;
===Episode 1 - The Day That Cyre Died===&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
=Rulings=&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
===Sentinel===&lt;br /&gt;
When a creature's move is reduced to 0, this prevents them from leaving the square they started in.  This is because an opportunity attack interrupts the provoking action.&lt;br /&gt;
&lt;br /&gt;
The attack which is granted when a creature marks an attack against someone other than is, is performed after the triggering attack is complete.  This is because reactions are generally taken AFTER the triggering action (opportunity attacks are an exception).&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=757</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=757"/>
		<updated>2015-10-25T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Roland_Dorn_(Human_Fighter)&amp;diff=755</id>
		<title>Roland Dorn (Human Fighter)</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Roland_Dorn_(Human_Fighter)&amp;diff=755"/>
		<updated>2015-10-25T16:32:42Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;A soldier from Karrnath whose older brother was lost on The Day of Mourning.  He travelled to New Cyre in the hopes of learning something more about what happened that day, and p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A soldier from Karrnath whose older brother was lost on The Day of Mourning.  He travelled to New Cyre in the hopes of learning something more about what happened that day, and possibly find some hint as to the fate of his brother. His brother's frequent admonishment to &amp;quot;always be prepared&amp;quot; rings loudly in his mind.&lt;br /&gt;
&lt;br /&gt;
A firm proponent of Kaius III's calls for peace, he hopes to be able to assist the Cyrean people in whatever way he can while he is there.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Children_of_Cyre&amp;diff=754</id>
		<title>Children of Cyre</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Children_of_Cyre&amp;diff=754"/>
		<updated>2015-10-25T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Player Characters - Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An upcoming Dungeons &amp;amp; Dragons 5th edition campaign, set in the world of Eberron, and exploring the fate of Cyre in the wake of the Last War.&lt;br /&gt;
[[File:eberron1.jpg|thumb|600px]]&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
[[Children of Cyre Overview]] - Rules for character creation, optional rules and house rules, and details about the setting and campaign in general.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
No characters have been created yet.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Present==&lt;br /&gt;
&lt;br /&gt;
[[Kellah (Human Barbarian)]]&lt;br /&gt;
&lt;br /&gt;
[[Glint (Warforged Ranger)]]&lt;br /&gt;
&lt;br /&gt;
[[Beren (Human Warlock)]]&lt;br /&gt;
&lt;br /&gt;
[[Roland Dorn (Human Fighter)]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Past==&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
We haven't had any sessions yet!&lt;br /&gt;
&lt;br /&gt;
==Season 1 - Those Left Behind==&lt;br /&gt;
&lt;br /&gt;
===Episode 1 - The Day That Cyre Died===&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
=Rulings=&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
===Sentinel===&lt;br /&gt;
When a creature's move is reduced to 0, this prevents them from leaving the square they started in.  This is because an opportunity attack interrupts the provoking action.&lt;br /&gt;
&lt;br /&gt;
The attack which is granted when a creature marks an attack against someone other than is, is performed after the triggering attack is complete.  This is because reactions are generally taken AFTER the triggering action (opportunity attacks are an exception).&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=733</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=733"/>
		<updated>2015-10-13T14:24:53Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
&lt;br /&gt;
==Upcoming Compaigns ==&lt;br /&gt;
* [[Children of Cyre]] ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* [[The Shackled City]] ([[The Mustard|elb]])&lt;br /&gt;
* [[Welcome to Urph]] (Tipi)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=606</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=606"/>
		<updated>2015-08-02T20:43:40Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Player Characters - Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 2,000 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Current==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Varen Stoneshield (Phil)===&lt;br /&gt;
Varen is a local cleric at the temple of Sondag who has been dedicated to helping people in need in Lockston. Along with his brother, he has gotten wind of the golbin threat and has pledge his arm to help deal with the threat.&lt;br /&gt;
&lt;br /&gt;
===[[Cleyon|Cleyon Stonweil (Ryan)]]===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;br /&gt;
&lt;br /&gt;
===Morgran Gundalfson (Pat)===&lt;br /&gt;
Dwarven Paladin, brother of Varen.&lt;br /&gt;
&lt;br /&gt;
===Varen Gundalfson (Phil)===&lt;br /&gt;
Dwarven cleric, brother of Morgran.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Deceased==&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
==Session Summaries==&lt;br /&gt;
&lt;br /&gt;
===Session 1 - Goblin Reconnaissance ===&lt;br /&gt;
''Spring 1873 AC''&lt;br /&gt;
&lt;br /&gt;
The characters are in the town of Lockston, on the North East coast of the nation of Thelland.  About town each character finds notices from Captain Damien Price, requesting the aid of brave heroes.&lt;br /&gt;
&lt;br /&gt;
Upon meeting with Captain Price, the characters are informed that a large group of goblins have been seen in the hills South of Lockston.  The town guard is busy keeping order in the docks due to the busy shipping season, and so the Captain is looking for volunteers to scout out the goblin encampment.  All the characters agree to volunteer.  Before leaving town, the characters do brief introductions, having never met before, with the exception of Imen and Garrett.&lt;br /&gt;
&lt;br /&gt;
Journeying South for two days, the party has a number of encounters with animals, and Garret's druidic skills are proven to be quite valuable in negotiating with them.  Nearing the goblin encampment, our heroes encounter a scouting party of three goblins.  The fighting is fierce, and while the party proves victorious, Imen falls to the goblin blades.  He is buried on a hill nearby.&lt;br /&gt;
&lt;br /&gt;
The party reaches the goblin encampment, and learns that there are a great many goblins, somewhere between one and two hundred.  Garrett scouts the camp alone, and discovers that the leader's tent is by itself on a nearby rise.  Later that night, the party dispatches a goblin patrol and Garrett sneaks into the camp again.  Bypassing a single guard, he creeps into the tent, and steals a document written in Goblin, and learns something of their plans from a crudely drawn map.  He also grabs a bag of gems, a potion, and some magic dust.&lt;br /&gt;
&lt;br /&gt;
The party flees with their loot, back to Lockston, ahead of the goblin horde.  Upon reaching town, they alert Captain Price to the danger, and give him the goblin document so that he may find someone to translate it.  Captain Price says that he will have to pull the town guard from their current duties to fend off the goblins, but that warned of the threat, they shouldn't prove to be too great a danger to the town.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Lockston&amp;diff=595</id>
		<title>Lockston</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Lockston&amp;diff=595"/>
		<updated>2015-07-21T14:21:16Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockston is a trading hub, located on the border of Regin and Thelland at the terminus of the River Lohven, and home to about 2000 people. Its name derives from the Great Locks of Wren that the town is built around.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally the Lohven was inaccessible for marine trade on account of the cliff over which it fell before joining the sea.  Many merchants lamented this fact, as the Lohven was a wide and easily traversed river, with frequent traffic along its length.  If the falls could be traversed it would open up sea trade routes to many inland locations, both in Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
After many years of wishful thinking, a Thellish engineer and architect by the name of Christopher Wren set about to change this.  He had a vision many thought was insane.  A great elevator, hoisting ships up the cliffside.  In collaboration with the Dwarves he drew up plans for a pair of counterbalanced lift locks, cleverly powered by the flow of the river itself, and began seeking investors.  While he ran into many skeptics, he also found just as many merchants who lived on the Lohven that were eager to open up trade on a larger scale.  It was not long before construction began. The construction camps were the first, temporary, residents of the town that would come to be known as Lockston.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Situated at a low point on the cliffs of Selzin, Lockston straddles the cliffside with the bulk of the town built around the Lohven river at the top of the cliff.  The river's floodplain has created land suitable for farming in the area along the riverside. The land quickly becomes hilly and uneven away from the riverbank and cliff edge, with light forests intermixed with the southern hills.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=594</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=594"/>
		<updated>2015-07-21T14:10:40Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 2,000 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Lockston&amp;diff=593</id>
		<title>Lockston</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Lockston&amp;diff=593"/>
		<updated>2015-07-21T14:10:07Z</updated>

		<summary type="html">&lt;p&gt;Xjph: Created page with &amp;quot;Lockston is a trading hub, located on the border of Regin and Thelland at the terminus of the River Lohven, and home to about 2000 people. Its name derives from the Great Locks o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockston is a trading hub, located on the border of Regin and Thelland at the terminus of the River Lohven, and home to about 2000 people. Its name derives from the Great Locks of Wren that the town is built around.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally the Lohven was inaccessible for marine trade on account of the cliff over which it fell before joining the sea.  Many merchants lamented this fact, as the Lohven was a wide and easily traversed river, with frequent traffic along its length.  If the falls could be traversed it would open up sea trade routes to many inland locations, both in Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
After many years of wishful thinking, a Thellish engineer and architect by the name of Christopher Wren set about to change this.  He had a vision many though was insane.  A great elevator, hoisting ships up the cliffside.  In collaboration with the Dwarves he drew up plans for a pair of counterbalanced lift locks, cleverly powered by the flow of the river itself, and began seeking investors.  While he ran into many skeptics, he also found just as many merchants who lived on the Lohven that were eager to open up trade on a larger scale.  It was not long before construction began. The construction camps were the first, temporary, residents of the town that would come to be known as Lockston.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Situated at a low point on the cliffs of Selzin, Lockston straddles the cliffside with the bulk of the town built around the Lohven river at the top of the cliff.  The river's floodplain has created land suitable for farming in the area along the riverside. The land quickly becomes hilly and uneven away from the riverbank and cliff edge, with light forests intermixed with the southern hills.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=592</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=592"/>
		<updated>2015-07-21T13:31:01Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=591</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=591"/>
		<updated>2015-07-20T17:12:27Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Pat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=590</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=590"/>
		<updated>2015-07-20T17:11:11Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Ryan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=589</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=589"/>
		<updated>2015-07-19T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Garret (Elb) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=588</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=588"/>
		<updated>2015-07-19T23:35:56Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Druid (Elb) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=587</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=587"/>
		<updated>2015-07-19T23:18:47Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Druid (Elb)===&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=584</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=584"/>
		<updated>2015-07-19T21:59:45Z</updated>

		<summary type="html">&lt;p&gt;Xjph: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Druid (Elb)===&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Mike===&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=583</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=583"/>
		<updated>2015-07-19T21:58:49Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around Lockston, a coastal town of about 1,500 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Elb===&lt;br /&gt;
&lt;br /&gt;
===Pat===&lt;br /&gt;
&lt;br /&gt;
===Mike===&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===Ryan===&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=582</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=582"/>
		<updated>2015-07-19T20:21:20Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Talk shit get crit.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=581</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=581"/>
		<updated>2015-07-19T20:17:33Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&lt;br /&gt;
“Talk shit get crit.”&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=580</id>
		<title>Character Quotables</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Character_Quotables&amp;diff=580"/>
		<updated>2015-07-19T20:16:26Z</updated>

		<summary type="html">&lt;p&gt;Xjph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of some of the best, worst, and funniest things said by us and our characters in our adventures.&lt;br /&gt;
&lt;br /&gt;
==[[Obverse Worlds]]==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Have you seen a picture of it?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;...have ''you?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you unconscious?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Dammit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm going to use ''Words are not enough!''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This is why I think up my own names.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“The only disadvantage of charging is you can’t take an action afterward... unless you’re a barbarian.  In which case: '''''THUNDERDOME!'''''”&lt;br /&gt;
&lt;br /&gt;
“We’re only pirates until we’re off this boat!”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ayarrrr!”&lt;br /&gt;
&lt;br /&gt;
“Check this out.  Flow blade... HARPOON!”&lt;br /&gt;
&lt;br /&gt;
“''Reheat the kraken!!!''”&lt;br /&gt;
&lt;br /&gt;
“Why does he weigh so much?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Because he’s made of steak!”&lt;br /&gt;
&lt;br /&gt;
“I think we’re well ahead of the news that we’re wanted.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve been tweeting about it.”&lt;br /&gt;
&lt;br /&gt;
“If you don’t leave right now I’m going to start singing, and I’m not that kind of bard!”&lt;br /&gt;
&lt;br /&gt;
“...I also have a haunted halfling.”&lt;br /&gt;
&lt;br /&gt;
“No, not him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Why not?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Ok, how about this one?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“I’ve got both of them.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“No you don’t!”&lt;br /&gt;
&lt;br /&gt;
“This game has no room for dreams.”&lt;br /&gt;
&lt;br /&gt;
“Stupid plough, it’s just going to push all that damage back into my driveway.”&lt;br /&gt;
&lt;br /&gt;
“Arm the gangplank!”&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are not serpentine... nor are they bas relief.&amp;quot;&lt;br /&gt;
&amp;quot;That's not an adjective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“That’s it, you’re ON THE LIST!”&lt;br /&gt;
&lt;br /&gt;
“Talk shit get crit.”&lt;/div&gt;</summary>
		<author><name>Xjph</name></author>
		
	</entry>
</feed>