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	<title>CampaignWiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://rp.xjph.net/Special:Contributions/Mrbits"/>
	<updated>2026-04-15T22:32:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1041</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1041"/>
		<updated>2020-05-09T14:48:34Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* Past Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Present)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: The Fall of Plaguestone ([[The Mustard|elbkhm]])&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=611</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=611"/>
		<updated>2015-08-08T18:29:52Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* Session 2 - Battle on the Bridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 2,000 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Current==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===[[Cleyon|Cleyon Stonweil (Ryan)]]===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;br /&gt;
&lt;br /&gt;
===Morgran Gundalfson (Pat)===&lt;br /&gt;
Dwarven Paladin, brother of Varen.&lt;br /&gt;
&lt;br /&gt;
===Varen Gundalfson (Phil)===&lt;br /&gt;
Dwarven cleric, brother of Morgran.&lt;br /&gt;
&lt;br /&gt;
==Player Characters - Deceased==&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
==Session Summaries==&lt;br /&gt;
&lt;br /&gt;
===Session 1 - Goblin Reconnaissance ===&lt;br /&gt;
''Spring 1873 AC''&lt;br /&gt;
&lt;br /&gt;
The characters are in the town of Lockston, on the North East coast of the nation of Thelland.  About town each character finds notices from Captain Damien Price, requesting the aid of brave heroes.&lt;br /&gt;
&lt;br /&gt;
Upon meeting with Captain Price, the characters are informed that a large group of goblins have been seen in the hills South of Lockston.  The town guard is busy keeping order in the docks due to the busy shipping season, and so the Captain is looking for volunteers to scout out the goblin encampment.  All the characters agree to volunteer.  Before leaving town, the characters do brief introductions, having never met before, with the exception of Imen and Garrett.&lt;br /&gt;
&lt;br /&gt;
Journeying South for two days, the party has a number of encounters with animals, and Garret's druidic skills are proven to be quite valuable in negotiating with them.  Nearing the goblin encampment, our heroes encounter a scouting party of three goblins.  The fighting is fierce, and while the party proves victorious, Imen falls to the goblin blades.  He is buried on a hill nearby.&lt;br /&gt;
&lt;br /&gt;
The party reaches the goblin encampment, and learns that there are a great many goblins, somewhere between one and two hundred.  Garrett scouts the camp alone, and discovers that the leader's tent is by itself on a nearby rise.  Later that night, the party dispatches a goblin patrol and Garrett sneaks into the camp again.  Bypassing a single guard, he creeps into the tent, and steals a document written in Goblin, and learns something of their plans from a crudely drawn map.  He also grabs a bag of gems, a potion, and some magic dust.&lt;br /&gt;
&lt;br /&gt;
The party flees with their loot, back to Lockston, ahead of the goblin horde.  Upon reaching town, they alert Captain Price to the danger, and give him the goblin document so that he may find someone to translate it.  Captain Price says that he will have to pull the town guard from their current duties to fend off the goblins, but that warned of the threat, they shouldn't prove to be too great a danger to the town.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - Battle on the Bridge ===&lt;br /&gt;
''Spring 1873 AC Cont'd''&lt;br /&gt;
&lt;br /&gt;
The Dwarven brothers, Varen and Morgran Gundalfson arrive in the town of Lockston.  After learning about the troubles facing the town, they are directed to go see Captain Price.  Upon arriving at Price's office, they are introduced to Garret, Darren, and Cleyon.&lt;br /&gt;
&lt;br /&gt;
Varen attempts to translated the goblin scroll, only to learn that the scroll is, in fact, written in Orcish. After seeking a sage to translate the scroll, the party learns that it reads: '''''&amp;quot;Rixtak, attack within the fortnight, or the deal is off.  You want that shiny sword, don't you? - Kraith&amp;quot;'''''.&lt;br /&gt;
&lt;br /&gt;
Captain Price leads his guardsman out of town to deal with the goblin menace.  The party stays behind to defend the town against a suspected orcish raid against the docks, and are told to coordinate with Lt. Vincent Brothers.  The party meets with Lt. Brothers, and are given badges as a symbol of their authority.&lt;br /&gt;
&lt;br /&gt;
The party spends a night guarding the docks, and after investigating some noises, are attacked by a group of drug smugglers and their vicious dogs.  However, there is no sign of any orcish attack.&lt;br /&gt;
&lt;br /&gt;
The following day, a large dust cloud is seen to the Northwest.  Goblin infantry were attacking the town... apparently the same group of goblins the party had seen to the Southwest several days earlier.  How they had crossed the river was a mystery the characters did not have time to solve.  Instead, they rallied the town milita and artillery, and prepared for an assault on the bridge which lead to the most populated portion of the town.  Despite a thorough search by Garret, Lt. Brothers could not be found.  A brutal battle was fought, with roughly four score casualties on both sides.  At one point in the battle, Morgren was in grave danger, alone and surrounded by foes.  He was pulled to safety only by the brave actions of Cleyon. Shortly after, the leader of the Goblins charged into battle himself, only to be soundly defeated by the heroes.  With their leader dead, the remaining Goblin forces fled the battlefield.&lt;br /&gt;
&lt;br /&gt;
The day was won, but many questions remain.  How did the goblins cross the river?  How are the orcs involved in the goblin attack?  What happened to Lt. Brothers, and why was he not at his post?&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=597</id>
		<title>Adventures in Panterra: Episode I - Between an Orc and a Hard Place</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Adventures_in_Panterra:_Episode_I_-_Between_an_Orc_and_a_Hard_Place&amp;diff=597"/>
		<updated>2015-07-22T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short adventure being DM'd by Xjph in his [[Panterra]] setting.  More details to come!&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
These adventures take place in and around [[Lockston]], a coastal town of about 2,000 people located on the border between Thelland and Regin.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Garret (Elb)===&lt;br /&gt;
Grew up on the streets of [[Creston]], Garret was adpoted by a passing druid who took pity on him.  Travelling with the druid and learning the ways of nature, he has recently returned to civilization for reasons.&lt;br /&gt;
&lt;br /&gt;
===Imen Asa'ad (Pat)===&lt;br /&gt;
A tiefling sorcerer.  Formerly a soldier, now acting in the role of diplomat.&lt;br /&gt;
&lt;br /&gt;
===Darren Drake (Mike)===&lt;br /&gt;
Originally from Lockston, he was taken in and raised by the mayor.  Later in life he left to become a privateer. Recently returned to help with local troubles.&lt;br /&gt;
&lt;br /&gt;
===Dwarven Cleric (Phil)===&lt;br /&gt;
&lt;br /&gt;
===[[Cleyon|Cleyon Stonweil (Ryan)]]===&lt;br /&gt;
A human knight-errant, seeking to make a name for himself.&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Cleyon&amp;diff=596</id>
		<title>Cleyon</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Cleyon&amp;diff=596"/>
		<updated>2015-07-22T19:12:13Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Created page with &amp;quot;Cleyon Stonweil is a young Thellish man of 24 years, born the second son of master mason Hanton Stonweil. Unlike his eldest and youngest brothers who continue the family trade, C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleyon Stonweil is a young Thellish man of 24 years, born the second son of master mason Hanton Stonweil. Unlike his eldest and youngest brothers who continue the family trade, Cleyon was set upon the chivalrous path at a young age, learning the tenets of courage and honesty while training to become a master of arms. Now, after years of study and practice, Cleyon rides out into the world to prove his valour and earn a place in history.&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=455</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=455"/>
		<updated>2011-03-09T22:35:51Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
Eric Moore grew up among a younger sister and two older brothers to a family middle-class merchant traders in the capitol city of Thelland. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society who taught him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
Eric stands 5 foot 9 inches tall and weighs around 180 pounds. Despite being a scholar Eric keeps in fairly good shape, having grown accustomed to life on the road the last year or so. He keeps his brown hair cut shot and his face clean-shaven, with a pair of thin spectacles across his nose. Dressed in travelling clothes and carrying a backpack, Eric is hard to spot as a mage among any other travellers, the only regular clues being an ornate walking staff and a large book he keeps in a holster on his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quiet and reflective, Eric likes to think before he speaks, and even then only if someone else hasn't said his piece for him. Somewhat reserved, Eric is more likely to be found reading than drinking or playing games, and while he does not seek out company he will not turn away friendly or pleasant individuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=454</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=454"/>
		<updated>2011-03-09T22:35:36Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
Eric Moore grew up among a younger sister and two older brothers to a family middle-class merchant traders in the capitol city of Thelland. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society who taught him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
Eric stands 5 foot 9 inches tall and weighs around 180 pounds. Despite being a scholar Eric keeps in fairly good shape, having grown accustomed to life on the road the last year or so. He keeps his brown hair cut shot and his face clean-shaven, with a pair of thin spectacles across his nose. Dressed in travelling clothes and carrying a backpack, Eric is hard to spot as a mage among any other travellers, the only regular clues being an ornate walking staff and a large book he keeps in a holster on his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quiet and reflective, Eric likes to think before he speaks, and even then only if someone else hasn't said his piece for him. Somewhat reserved, Eric is more likely to be found reading than drinking or playing games, and while he does not seek out company he will not turn away friendly or pleasant individuals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=453</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=453"/>
		<updated>2011-03-09T22:35:11Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
Eric Moore grew up among a younger sister and two older brothers to a family middle-class merchant traders in the capitol city of Thelland. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society who taught him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
Eric stands 5 foot 9 inches tall and weighs around 180 pounds. Despite being a scholar Eric keeps in fairly good shape, having grown accustomed to life on the road the last year or so. He keeps his brown hair cut shot and his face clean-shaven, with a pair of thin spectacles across his nose. Dressed in travelling clothes and carrying a backpack, Eric is hard to spot as a mage among any other travellers, the only regular clues being an ornate walking staff and a large book he keeps in a holster on his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quiet and reflective, Eric likes to think before he speaks, and even then only if someone else hasn't said his piece for him. Somewhat reserved, Eric is more likely to be found reading than drinking or playing games, and while he does not seek out company he will not turn away friendly or pleasant individuals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=452</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=452"/>
		<updated>2011-03-09T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
Eric Moore grew up among a younger sister and two older brothers to a family middle-class merchant traders in the capitol city of Thelland. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society who taught him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=451</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=451"/>
		<updated>2011-03-09T22:25:36Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
Eric Moore grew up the son of middle-class merchant traders in the capitol city of Thelland, among a younger sister and two older brothers. Attending the local school Eric excelled at his classes and was found to be a very intelligent young man. The Moores decided to invest in Eric's education and put him under the private tutelage of a skilled mage working for the Arcanist's Society, teaching him about the world as well as the mysteries of magic. Now a young man, Eric has decided to travel from his home as a wandering scholar and mage-for-hire, lending his skills and knowledge to whoever may need them.&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=450</id>
		<title>Eric Moore</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Eric_Moore&amp;diff=450"/>
		<updated>2011-03-09T21:55:21Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Created page with &amp;quot;=The Background=  =The Character=  =The Stats= Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt; XP: 0/1000&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Strength: 10 (+0)&amp;lt;br&amp;gt; Dexterity: 12 (+1)&amp;lt;br&amp;gt; Constitution: 13 (+1)&amp;lt;br&amp;gt; Intellig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Eric Moore, lv.1 Human Mage&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 0/1000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 11 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 6 = 6(base)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 1 = 1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 16 = 10 +4(attribute) +2(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 12 = 10 +1(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +4(attribute) +1(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 14 = 10 +1(attribute) +1(race) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability Score (+2 Intelligence) (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus At-Will Power (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Feat (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Skill (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Human Defense Bonuses (p.46 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroic Effort (p.272 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Enchantment Apprentice (p.238 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage's Spellbook (p.200 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Mage Cantrips (p.201 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +5(training +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
History: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight: +5 = +5(training)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Leather) (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Expertise (p.317 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff (standard action, at-will; +3, 1d8 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves' Tools (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
25 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mage Hand''' (minor action, at-will, cantrip; ranged 5, effect creates a spectral hand that can do the following: minor action pick up or manipulate an object weighing 20 pounds or less, move action move the hand up to 5 squares in any direction and carrying any held object, free action drop a held object; sustain minor (p.158 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prestidigitation''' (standard action, at-will, cantrip; ranged 2, effect do a variety of cool, cute and useful things) (p.159 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''' (free action, encounter, cantrip; personal, trigger you make a diplomacy check, effect make an Arcana check instead using the result for the result of the diplomacy check (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Missile''' (standard action, at-will; ranged 20, effect the target takes 6 force damage (p.203 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hypnotism''' (standard action, at-will, charm; ranged 10, +5 vs. will, target makes a melee basic attack against a creature of Eric's choice with a +4 bonus to the attack roll OR Eric slides the target up to 5 squares) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phantasmal Assault''' (standard action, at-will; ranged 10, +5 vs. will, 1d8+4 psychic damage and the target grants combat advantage and cannot make opportunity attacks until the end of Eric's next turn) (p.205 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beguiling Strands''' (standard action, at-will, charm; close blast 5, +5 vs. will, each enemy in blast, 4 psychic damage and the target is pushed up to 5 squares) (p.204 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[The following encounter and daily powers are prepared ahead of time after an extended rest following the rules outlined under the Mage's Spellbook]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Illusory Obstacles''' (standard action, encounter; burst 1 within 10, +5 vs. will, each enemy in burst, target is dazed and unable to charge until the end of Eric's next turn, miss the target is unable to charge until the end of Eric's next turn) (p.207 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ray of Enfeeblement''' (standard action, encounter: ranged 10, +5 vs. fortitude, 1d10+4 necrotic damage and the target is weakened until the end of Eric's next turn.) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flaming Sphere''' (standard action, daily; ranged 10, +5 vs. reflex, 2d6+4 fire damage, effect create a flaming sphere which does the following: standard action attack an adjacent creature, move action move the sphere up to 6 squares, creatures starting their turn adjacent to the sphere take 1d4+4 fire damage, sustain minor) (p.160 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''OR'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sleep''' (standard action, daily, charm; burst 2 within 20, +5 vs. will, target is slowed (save ends,) first failed save target is unconcious (save ends,) miss the target is slowed (save ends)) (p.208 HotFL)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=449</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=449"/>
		<updated>2011-03-09T21:06:44Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.8 Half-Orc Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
XP: ?/?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 21 (+5)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 6 = 4(level) +2(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 25 = 10 +4(level) +9(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 24 = 10 +4(level) +5(attribute) +2(class) +2(feat) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 19 = 10 +4(level) +2(attribute) +2(shield) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 17 = 10 +4(level) +2(attribute) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 77&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +14 = +4(level) +5(training) +5(attribute) +2(background) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +4(level) +2(Aramil's Training)&lt;br /&gt;
Endurance: +11 = +4(level) +5(training) +2(attribute) +2(race) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +11 = +4(level) +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: +6 = +4(level) +2(attrivute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Military (Athletics) (p.180 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (Bastard Sword) (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Aramil's Training (Diplomacy)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Plate) (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Superior Fortitude (p.318 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orangeman's +2 Bastard Sword (standard action, at-will; +16, 1d10+7 (+2 vs. bloodied targets) dmg; item 5/7 of Orangeman set) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Versatile Plate Armour (p.54 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Gauntlets of Blood (p.350 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Amulet of Something (I forget what, I'll find out soon)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (standard action, at-will, must be using a shield; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (standard action, at-will; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and second target adjacent to Gorgon takes 5 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hack and Hew''' (standard action, encounter, invigorating; melee, one attack against two different targets, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets,) Gorgon gains 2 temporary hit points) (p.8 MP2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sweeping Blow''' (standard action, encounter; close burst 1, each enemy in burst Gorgon can see, +18 vs. AC, 1d10+7dmg (+2 vs. bloodied targets)) (p.79 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (standard action, daily, reliable; melee, +16 vs. AC, 2d10+7dmg (+2 vs. bloodied targets) and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shielded Sides''' (minor action, encounter, must be using a shield; Gorgon gains a +2 power bonus to AC and Reflex and does not grant combat advantage to enemies flanking him until the end of his next turn.) (p.10 MP)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=448</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=448"/>
		<updated>2011-03-09T20:38:44Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.8 Half-Orc Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
XP: ?/?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 21 (+5)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 6 = 4(level) +2(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 25 = 10 +4(level) +9(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 24 = 10 +4(level) +5(attribute) +2(class) +2(feat) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 19 = 10 +4(level) +2(attribute) +2(shield) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 17 = 10 +4(level) +2(attribute) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 77&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +14 = +4(level) +5(training) +5(attribute) +2(background) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +4(level) +2(Aramil's Training)&lt;br /&gt;
Endurance: +11 = +4(level) +5(training) +2(attribute) +2(race) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +11 = +4(level) +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: +6 = +4(level) +2(attrivute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Military (Athletics) (p.180 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (Bastard Sword) (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Aramil's Training (Diplomacy)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Plate) (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Superior Fortitude (p.318 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orangeman's +2 Bastard Sword (at-will; +16, 1d10+7 (+2 vs. bloodied targets) dmg; item 5/7 of Orangeman set) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Versatile Plate Armour (p.54 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Gauntlets of Blood (p.350 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Amulet of Something (I forget what, I'll find out soon)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (standard action, at-will, must be using a shield; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (standard action, at-will; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and second target adjacent to Gorgon takes 5 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hack and Hew''' (standard action, encounter, invigorating; melee, one attack against two different targets, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets,) Gorgon gains 2 temporary hit points) (p.8 MP2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sweeping Blow''' (standard action, encounter; close burst 1, each enemy in burst Gorgon can see, +18 vs. AC, 1d10+7dmg (+2 vs. bloodied targets)) (p.79 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (standard action, daily, reliable; melee, +16 vs. AC, 2d10+7dmg (+2 vs. bloodied targets) and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shielded Sides''' (minor action, encounter, must be using a shield; Gorgon gains a +2 power bonus to AC and Reflex and does not grant combat advantage to enemies flanking him until the end of his next turn.) (p.10 MP)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Obverse_Worlds&amp;diff=447</id>
		<title>Obverse Worlds</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Obverse_Worlds&amp;diff=447"/>
		<updated>2011-03-09T20:00:58Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is being DM'd by Xjph in an original setting.  The system will be 3D tetrahedral matrix boogaloo (D&amp;amp;D4e).  The setting is incomplete.&lt;br /&gt;
[[File:Pt-Map.png|thumb|400px|Map of Panterra]]&lt;br /&gt;
==Campaign==&lt;br /&gt;
The campaign will begin with the player characters all involved, in one way or another, with trade between Virrir and the other Panterran nations.  They can be guards for merchant caravans, or merchants themselves, anything that would put them into a position of needing to travel in and out of Virrir.&lt;br /&gt;
On their most recent trip to Virrir an undisclosed &amp;quot;incident&amp;quot; of some sort took place within Virrir which has the nation on edge, and many people in the capital are beginning to refuse contact with outsiders.  The PCs will volunteer/be recruited to offer their services to the Virrir authorities to help hasten the resolution of this issue.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of learning new languages in 4e, I may reconsider the panterran languages issue.  Burning a handful of skill points is one thing.  Having to burn feats is quite another.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
While any published race/class is allowed it would be preferable to choose a race that has a background in this campaign world.  I will make an effort to incorporate any race that a person wants to play.  For purposes of the elves in Panterra consider the Vitha'dira to be 4e elves, while the Sindara are eladrin.&lt;br /&gt;
&lt;br /&gt;
====[[Sora]]====&lt;br /&gt;
Dragonborn Fighter (Philippe)&lt;br /&gt;
&lt;br /&gt;
====[[Brak Greystone]]====&lt;br /&gt;
Dwarf Barbarian (Mike)&lt;br /&gt;
&lt;br /&gt;
====[[Caleb Cradlehorn]]====&lt;br /&gt;
Halfling Hexblade (Pat)&lt;br /&gt;
&lt;br /&gt;
====[[Asteron]]====&lt;br /&gt;
Minotaur Paladin (elbkhm)&lt;br /&gt;
&lt;br /&gt;
====[[Eric Moore]]====&lt;br /&gt;
Human Wizard (Ryan)&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
''For more information, see [[Panterra]].''&lt;br /&gt;
&lt;br /&gt;
The world of Panterra is dominated by one large supercontinent surrounded by smaller subcontinents and islands. This supercontinent is large enough to play host to a wide variety of climates, from near arctic, to tropical, to desert.&lt;br /&gt;
&lt;br /&gt;
The majority of the land on the continent is divided among the human kingdoms of Antilla, Regin, Virrir, Thelland, and Clixan. In addition to these is the magical city of Haven, as well as various other independent city states. Most other races have homes on the larger of the surrounding islands, with the exception of halflings, who lead a nomadic lifestyle among the human lands.&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personæ==&lt;br /&gt;
Helden Sonder – Leader of Antilla&amp;lt;br /&amp;gt;&lt;br /&gt;
Rornia Sonder – Helden's wife&lt;br /&gt;
&lt;br /&gt;
Tayle &amp;amp; Ginth Fatherin – Leaders of Regin (twins)&amp;lt;br /&amp;gt;&lt;br /&gt;
Lord Father Pious Dominic IV – Head of all Churches of Virrir&lt;br /&gt;
&lt;br /&gt;
Catherine Winsor – Queen of Thelland&amp;lt;br /&amp;gt;&lt;br /&gt;
Anthony Winsor – Catherine's consort&lt;br /&gt;
&lt;br /&gt;
Emperor Lieu Cao – Leader of Clixan&lt;br /&gt;
&lt;br /&gt;
Tyvenis Li'sinda – Leader of the Sindaran elves&lt;br /&gt;
&lt;br /&gt;
Valetri Li'vitha – Leader of the Vitha'diran elves&lt;br /&gt;
&lt;br /&gt;
Thegis Aeducan - King of the Dwarves and Gnomes&lt;br /&gt;
&lt;br /&gt;
Merec Thorvald - Leader of Haven&lt;br /&gt;
&lt;br /&gt;
Father Balian II - Priest of Bahamut and the adoptive father of [[Sora]].&lt;br /&gt;
&lt;br /&gt;
Bren Greystone - [[Brak's]] father&amp;lt;br /&amp;gt;&lt;br /&gt;
Marloh Tarren - [[Brak's]] mother&amp;lt;br /&amp;gt;&lt;br /&gt;
Brek Greystone - [[Brak's]] brother&lt;br /&gt;
&lt;br /&gt;
Samuel Cradlehorn - [[Caleb's]] uncle&amp;lt;br /&amp;gt;&lt;br /&gt;
Zoe Spitefrost - Winter fey, and [[Caleb's]] patron&lt;br /&gt;
&lt;br /&gt;
Vincent Ashebury - Renowned Thellish bard, known for composing many folk songs for all nations, and even some hymns for Virrir.&lt;br /&gt;
&lt;br /&gt;
Quon Quinn - Half Clixanese, half Thellish knight.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Hadari Hanova - Sindaran mage.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Rangrim Rockbore - Dwarven slayer.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Errich Everest - Halfling hunter.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Chaedi Calavira - Vitha'diran sentinel.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Torbera Telvrik - Dwarven warpriest.  Member of the mercenary group &amp;quot;Skyblades.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=446</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=446"/>
		<updated>2011-03-09T18:53:30Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.8 Half-Orc Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
XP: ?/?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 21 (+5)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 6 = 4(level) +2(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 25 = 10 +4(level) +9(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 24 = 10 +4(level) +5(attribute) +2(feat) +2(class) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 19 = 10 +4(level) +2(attribute) +2(shield) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 17 = 10 +4(level) +2(attribute) +1(item)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 77&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +14 = +4(level) +5(training) +5(attribute) +2(background) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy: +6 = +4(level) +2(Aramil's Training)&lt;br /&gt;
Endurance: +11 = +4(level) +5(training) +2(attribute) +2(race) -2(armour check penalty)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +11 = +4(level) +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: +6 = +4(level) +2(attrivute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Military (Athletics) (p.180 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (Bastard Sword) (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Aramil's Training (Diplomacy)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Proficiency (Plate) (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Superior Fortitude (p.318 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orangeman's +2 Bastard Sword (at-will; +16, 1d10+7 (+2 vs. bloodied targets) dmg; item 5/7 of Orangeman set) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Versatile Plate Armour (p.54 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Gauntlets of Blood (p.350 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Amulet of Something (I forget what, I'll find out soon)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.193 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (standard action, at-will, must be using a shield; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (standard action, at-will; melee, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets) and second target adjacent to Gorgon takes 5 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hack and Hew''' (standard action, encounter, invigorating; melee, one attack against two different targets, +16 vs. AC, 1d10+7dmg (+2 vs. bloodied targets,) Gorgon gains 2 temporary hit points) (p.8 MP2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sweeping Blow''' (standard action, encounter; close burst 1, each enemy in burst Gorgon can see, +18 vs. AC, 1d10+7dmg (+2 vs. bloodied targets)) (p.79 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (standard action, daily, reliable; melee, +16 vs. AC, 2d10+7dmg (+2 vs. bloodied targets) and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shielded Sides''' (minor action, encounter, must be using a shield; Gorgon gains a +2 power bonus to AC and Reflex and does not grant combat advantage to enemies flanking him until the end of his next turn.) (p.10 MP)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=216</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=216"/>
		<updated>2010-12-02T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* The Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.3 Half-Orc Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 2290/3,750&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 3 = 1(level) +2(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 20 = 10 +1(level) +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 17 = 10 +1(level) +4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 15 = 10 +1(level) +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 12 = 10 +1(level) +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +12 = +1(level) +5(training) +4(attribute) +2(background)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +10 = +1(level) +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +8 = +1(level) +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Military (Athletics) (p.180 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (Bastard Sword) (p.201 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orangeman's +2 Bastard Sword (at-will; +12, 1d10+6 dmg; item 5/7 of Orangeman set) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
115 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
Potion of Healing x1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (standard action, at-will, must be using a shield; melee, +12 vs. AC, 1d10+6dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (standard action, at-will; melee, +12 vs. AC, 1d10+6dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hack and Hew''' (standard action, encounter, invigorating; melee, one attack against two different targets, +12 vs. AC, 1d10+6dmg) (p.8 MP2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sweeping Blows''' (standard action, encounter; close burst 1, each enemy in burst Gorgon can see, +14 vs. AC, 1d10+6dmg) (p.79 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (standard action, daily, reliable; melee, +12 vs. AC, 2d10+6dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shielded Sides''' (minor action, encounter, must be using a shield; Gorgon gains a +2 power bonus to AC and Reflex and does not grant combat advantage to enemies flanking him until the end of his next turn.) (p.10 MP)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=169</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=169"/>
		<updated>2010-10-17T21:46:21Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Swapped back to Cleave. Will consider Threatening Rush later on when Gorgon is more durable and his marks are more potent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
XP: 286/1,000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 2 = 2(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +11 = +5(training) +4(attribute) +2(background)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Military (Athletics) (p.something PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hack and Hew''' (encounter, invigorating; one attack against two different targets, +8 vs. AC, 1d10+4dmg) (p.8 MP2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=163</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=163"/>
		<updated>2010-10-15T17:55:01Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rule of law and his superiors dutifully, but the events leading to the occupation have cast doubt over his faith in those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=162</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=162"/>
		<updated>2010-10-15T17:52:11Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rules and his superiors dutifully, but the events leading to the occupation have cast doubt over those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=161</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=161"/>
		<updated>2010-10-15T17:51:00Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for his Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rules and his superiors dutifully, but the events leading to the occupation have cast doubt over those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=160</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=160"/>
		<updated>2010-10-15T17:50:06Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname growing up. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for his Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rules and his superiors dutifully, but the events leading to the occupation have cast doubt over those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=159</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=159"/>
		<updated>2010-10-15T17:49:34Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname growing up. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for his Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rules and his superiors dutifully, but the events leading to the occupation have cast doubt over those who command his sword arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=158</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=158"/>
		<updated>2010-10-15T17:48:52Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Baaaaaaaaaaaaammm!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
An unfortunate orphan born to a human mother and unknown orc father, Graytusk spent his early years abandoned to one of Tragador's orphanages where he stayed until his 5th birthday. Adopted by Rolf Galburg, a soldier captain who's wife and own son had been lost at the hands of vicious monsters, Graytusk was brought out of his life of poverty and introduced to a world of duty, discipline and honour.&lt;br /&gt;
&lt;br /&gt;
Life with Captain Galburg was strict and demanding - even harsh at times - but Galburg came to love Gray as a son and filled the poor young half-breed with a sense of purpose. By his 10th birthday Gray enlisted as a Tragadinian Military Cadet and was given the choice of adopting a new, proper name to replace his given nickname growing up. Captain Galburg suggested Gorgon - a mythical, steadfast beast of strength that had fascinated the boy while growing up - and Graytusk accepted, taking his old nickname as a second family name.&lt;br /&gt;
&lt;br /&gt;
Gorgon Galburg-Graytusk Excelled as a soldier, proving to be a quick study for all forms of martial combat and benefiting from the power and speed of his half-orc body. By the age of 16 Gorgon was a proper Tragadinian soldier stationed at the defense of Tragador, where he was then ordered to leave with General Aramil for training exercises. Upon returning home Gorgon learned that Tragador and all of Tragadine had been seized by the combined orc and ogre tribes who exploited General Aramil's excursion into the wild. Furthermore, Captain Rolf Galburg had been killed in the desperate defense of Tragador, but not before leading the soldiers under his command against the enemy and slaying a number of lieutenants despite unlikely odds, a humiliating blow that sat poorly with the orcs.&lt;br /&gt;
&lt;br /&gt;
Five years have passed since that day, and a 21 year-old Gorgon Graytusk maintains a stalwart outer appearance to fend off a burning hatred in his heart. The loss of his home to savage intruders, the death of his father, serving in a shamed and broken army lead by an unscrupulous general, being forced to abandon his family name lest the orcs seek to extract blood for his Rolf Galburg's final act... Gorgon's anger mounts with every passing moment, and some day he will strike back against those who took his life from him.&lt;br /&gt;
&lt;br /&gt;
=The Character=&lt;br /&gt;
Gorgon Galburg-Graytusk is a physically imposing young man: At 6 foot 4 inches and well over 250lbs. of solid gray muscle spread over a broad chest, wide shoulders and thick biceps, Gorgon's half-orc lineage is clear even before one notices his pointed ears or large canines. True to his nickname, Gorgon's skin is a deep shade of metal gray and his hair is a sleek jet black. Despite his burly proportions Gorgon is exceptionally well-groomed: Hair cut and combed back, proper sideburns that extend to his jaw and a patch of a beard upon his chin, with teeth cleaned and nails trimmed and tidied. Gorgon stands with confidence and a proper soldier's posture, maintaining a strong stance while at rest or play, refusing to sloop or slouch as that would simply not be appropriate for a man-at-arms of Tragador.&lt;br /&gt;
&lt;br /&gt;
Gorgon's heart burns with the in-born rage of his father's people, but a lifetime of order and discipline has helped him control himself. Still, there are moments where Gorgon's anger gets the best of him, causing him to lash out in a terrible fury. Gorgon remains a soldier at heart and follows the rules and his superiors dutifully, but the events leading to the occupation have cast doubt over those who command his sword arm.&lt;br /&gt;
&lt;br /&gt;
Gorgon wishes for nothing more than the total destruction of the orc-ogre combine and waits for the opportunity where they can be crushed totally. He enjoys darts, dice games and cards and is at a disadvantage around elven women. He loves mushrooms and hates carrots as they &amp;quot;taste like defeat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=The Stats=&lt;br /&gt;
Gorgon Galburg-Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=108</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=108"/>
		<updated>2010-10-13T16:20:55Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tide of Iron''' (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cleave''' (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Passing Attack''' (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comeback Strike''' (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=107</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=107"/>
		<updated>2010-10-13T16:18:06Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Gonna try the broadsword starting out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Blade Expertise (p. 314 HotFL)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Broadsword (at-will; +8, 1d10+4 dmg) (p.9 AV)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +8 vs. AC, 1d10+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +8 vs. AC, 1d10+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Passing Attack (encounter; +8 vs. AC, 1d10+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +10 vs. AC, 1d10+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Comeback Strike (daily, reliable; +8 vs. AC, 2d10+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=104</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=104"/>
		<updated>2010-10-12T17:31:40Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (One-Handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever from that book Jon has, the compendium one or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longsword (at-will; +9, 1d8+4 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Welcome_to_Urph&amp;diff=103</id>
		<title>Welcome to Urph</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Welcome_to_Urph&amp;diff=103"/>
		<updated>2010-10-12T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: /* Ryan's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've decided to compile some of the information for my campaign so that you can reference it, should you need it.&lt;br /&gt;
[[File:UrphMap.png|thumb|400px|Map of Urph!]]&lt;br /&gt;
=Characters=&lt;br /&gt;
=====[[Zark Ipzo]]=====&lt;br /&gt;
Githzerai avenger of Erathis&lt;br /&gt;
=====[[Bull]]=====&lt;br /&gt;
Half-orc rogue&lt;br /&gt;
&lt;br /&gt;
=====[[Gorgon Graytusk]]=====&lt;br /&gt;
Half-orc fighter&lt;br /&gt;
&lt;br /&gt;
=====[[Pat's]]=====&lt;br /&gt;
T.B.A.&lt;br /&gt;
=====[[Triton Vanmiel]]=====&lt;br /&gt;
Elven Ranger&lt;br /&gt;
=====[[Keyfe Runesight]]=====&lt;br /&gt;
Xjph's character, a Dwarven runepriest.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
==The Holy Lands==&lt;br /&gt;
*Rules by a single Pope, and the 11 Templars &lt;br /&gt;
*Have a strong military along with 11 dreadnought class airships, each assigned to a Templar &lt;br /&gt;
*Ten years ago (1500) Durran (Half-Elf), the Pope at the time, died a seemingly natural death &lt;br /&gt;
*Bishop Samuel (Deva) was appointed as the new Pope.  Two weeks later is declared a crusade against the giants.&lt;br /&gt;
*All former contact with their long-time allies, Tragadine, was severed&lt;br /&gt;
&lt;br /&gt;
==Tragadine==&lt;br /&gt;
*An archipelago consisting of 5 islands, each having one major citiy.&lt;br /&gt;
*These islands are connected by large bridges.&lt;br /&gt;
*Ruled by a king, Francis the Third (Human)&lt;br /&gt;
*5 years after Samuel declared his crusade (1505), the cities of Tragadine were overtaken and the royal family slain by an alliance of orc and ogre tribes.  The cause of this is said to be because the general of the Tragadine army, Armil (Eladrin), took most of his forces on training exercises, leaving the cities defenseless.&lt;br /&gt;
*Entry or exit from the cities is limited and communication between them is prohibited.&lt;br /&gt;
*Tragador - the capital city and largest island located in the center of the archipelago.  The king resides here.&lt;br /&gt;
*Windvale - port town of Tragadine, this is where the airships from the Holy Lands used to dock when they arrived -Touten - a quaint rural, farming town which was known for it's hospitality.  A great place to visit for those wanting a break from the large city life.&lt;br /&gt;
*Redcliff - a mining town known for uncovering a few ruins of old cities &lt;br /&gt;
*Verhan - the oldest city of Tragadine and having a large population for a city of its size&lt;br /&gt;
&lt;br /&gt;
==The Giant Lands==&lt;br /&gt;
*Not visited since it is populated by giants, which are considered evil&lt;br /&gt;
&lt;br /&gt;
==The Dragon Lands==&lt;br /&gt;
*Land located North of Tragadine and Northeast of the Holy Lands.&lt;br /&gt;
*None that have ventured there have ever returned&lt;br /&gt;
&lt;br /&gt;
==The Savage Isles==&lt;br /&gt;
*Two islands found between Tragadine and the Dragon Lands &lt;br /&gt;
*Said to be host to powerful, primal, and savage tribes of varying races&lt;br /&gt;
&lt;br /&gt;
==Pirate's Den==&lt;br /&gt;
*A few islands placed south of the Holy Lands &lt;br /&gt;
*When the Holy Lands used to make trip to Tragadine, it was said that they were somtime attacked by pirates possessing small airships fitted for plundering&lt;br /&gt;
&lt;br /&gt;
==Isle of Lost Souls==&lt;br /&gt;
*Islands said to be overflowing in necrotic energies &lt;br /&gt;
*Was formally a focus of investigation by the Holy Lands under the rule of Pope Durran&lt;br /&gt;
&lt;br /&gt;
==Heartfell==&lt;br /&gt;
*A single, simple town landing southwest of the Isle of Lost Souls &lt;br /&gt;
*Technology and lifestyle fall somewhere in between those of Tragadine and the Savage Isles; not barabarians but not living in a world with airships &lt;br /&gt;
*Is said to be plagued with terrbile night hags.  Some say they even rule over this town&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;I have a map available for you to look at as we start, so don't worry about where the islands are relative to each other, you'll see it as we start.&lt;br /&gt;
The game starts 5 years after the occupation of Tragadine (1510), on Orangeman's Day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters of Notice as of 1510==&lt;br /&gt;
&lt;br /&gt;
===The Holy Lands===&lt;br /&gt;
&lt;br /&gt;
====Pope Samuel (Male, Deva)====&lt;br /&gt;
* The leader of the Holy Lands, the youngest pope in history (32)&lt;br /&gt;
&lt;br /&gt;
====Balasar of the Platinum Dragon (Male, Dragonborn)====&lt;br /&gt;
* Templar of Bahamut.  Known for his strong sense of justice and as a rare winged Dragonborn.  Takes after silver dragons &lt;br /&gt;
&lt;br /&gt;
====Gromel of the Goldion Hammer (Male, Dwarf)====&lt;br /&gt;
* Templar of Mordin.  This old dwarf is a living legend and a true hero.  Has a town named after him in the Holy Lands &lt;br /&gt;
&lt;br /&gt;
====Sarah of the Radiant Sun (Female, Human)====&lt;br /&gt;
* Templar of Pelor.  A fairly new edition to the templars.&lt;br /&gt;
&lt;br /&gt;
====Lucan of the Endless Tome (Male, Eladrin)====&lt;br /&gt;
* Templar of Corellion.  A master of magic, he and Gromel are the most senior members of the Templars and have become good friends &lt;br /&gt;
&lt;br /&gt;
====Wella of the Silent Night (Female, Halfling)====&lt;br /&gt;
* Templar of Sehanine. Known for not having much known about her.&lt;br /&gt;
&lt;br /&gt;
====Vimak of the Thunderous Spirit (Male, Goliath)====&lt;br /&gt;
* Templar of Kord.  A young Templar and a person of action, he  and Maxwell are aspiring to become great heroes like Gromel.&lt;br /&gt;
&lt;br /&gt;
====Maxwell of the Free Heart (Male, Human)====&lt;br /&gt;
* Templar of Avandra.  A youthful lad looking to prove he's capable of great deeds.  Easygoing and liked by many common-folk.&lt;br /&gt;
&lt;br /&gt;
====Atka of the Ancient Prophets (Female, Tiefling)====&lt;br /&gt;
* Templar of Ioun. Keeps to herself, watching for signs of prophecy.  Holds knowledge of the obscure.&lt;br /&gt;
&lt;br /&gt;
====Aurora of the Forgetten Winter (Female, Shifter)====&lt;br /&gt;
* Templar of the Raven Queen.  Master of death and magic, is considered the most frightening and unapproachable templar.&lt;br /&gt;
&lt;br /&gt;
====Calder of the Silvered Shield (Male, Half-Elf)====&lt;br /&gt;
* Templar of Erathis. Strategist of the Templars and brother of former Pope Durran.  Known for his strong sense of fellowship.&lt;br /&gt;
&lt;br /&gt;
====Erdan of the Serene Wilderness (Male, Elf)====&lt;br /&gt;
* Templar of Melora.  Known for not usually being around much as he's often sent to the Feywild.&lt;br /&gt;
&lt;br /&gt;
====Durran====&lt;br /&gt;
* Former Half-Elf Pope of the Holy Lands, deceased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tragadine===&lt;br /&gt;
&lt;br /&gt;
====Aramil (Male, Eladrin)====&lt;br /&gt;
* General of the Tragadine army.  Most known as the cause of the current occupation of Tragadine by foolishly emptying the cities for a training exercise.  Currently works with the orcs as a sort of figurehead to fool the commoners into thinking that the people still hold some power over their cities.  He currently resides in Tragador.&lt;br /&gt;
&lt;br /&gt;
====Warryn Waltz (Male, Gnome)====&lt;br /&gt;
* Pre-occupation, he was considered the greatest entertainer Tragadine has ever seen.  He would usually tour the five cities, playing is popular ballards to the delight of noble and commoner alike.  His last stop as 5 years ago was in Touten, but hasn't been heard from since.&lt;br /&gt;
&lt;br /&gt;
====Orangeman====&lt;br /&gt;
* A human knight and great hero from Tragadine.  Exactly what he did and why he's a hero is unknown.  There has been a national holiday, Orangeman's Day, for as long as anyone can remember.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Orc &amp;amp; Ogre Alliance===&lt;br /&gt;
&lt;br /&gt;
====Brug (Male, Orc)==== &lt;br /&gt;
* Leader of the Bloodrock tribe.  Became of the leader of this tribe by outsmarting the former leader in a duel with the former leader.  Usually wears a tattered red cloak and wields a greatspear&lt;br /&gt;
&lt;br /&gt;
====Ootah (Female, Orc)====&lt;br /&gt;
* Leader of the Goretusk tribe.  A particularly ugly orc, Ootah became the leader of her tribe after proving with her archery skills, that she alone could feed the entire clan.  A well fed orc is a happy orc.  Never seen without her oversized greatbow.&lt;br /&gt;
&lt;br /&gt;
====Krusk (Male, Orc)====&lt;br /&gt;
* Leader of the Grimaxe tribe.  His ruthless demeanor towards any who would oppose him instilled fear into the rest of his tribe.  This naturally progressed until he became the leader of his tribe.  Considered the number three in charge of the alliance, he usually hunts down those who he deems as a threat to the orcish rule.&lt;br /&gt;
He is the tallest orc, which means his custom made executioner's axe is made that much more intimidating.&lt;br /&gt;
&lt;br /&gt;
====Scrag (Male, Orc)====&lt;br /&gt;
* Leader of the Torneye tribe.  A Religious fanatic, his ability to convince the rest of his tribe that he preforms the god's will is why he is a leader.  Scrag is the smallest of the orc leaders which is fitting as the Torneye tribe has the least amount of members of the orc tribes.&lt;br /&gt;
&lt;br /&gt;
====Tarak (Male, Orc)====&lt;br /&gt;
* Learder of the Deathgrip tribe.  Tarak is the leader of the Orc/Ogre Alliance.  This was apparently accomplished by Tarak walking up to the ogre tribes and telling them to follow him or be destroyed. His combination of above-average orc intelligence, power and motivation is why he is the current King of Tragadine.  He is proficient with the spiked chain.&lt;br /&gt;
&lt;br /&gt;
====Darth (Male, Ogre)====&lt;br /&gt;
* Leader of the Dire Maul clan.  He is the second-in-command of the alliance.  Clad in black, he is the largest Ogre ever seen.  Also known for his uncharacteristically high intelligence, it is rumored that he is waiting to see how Tarak deals with this occupation and will strike him down from power when the moment is right.  He uses a triple headed flail.&lt;br /&gt;
&lt;br /&gt;
====Winston (Male, Ogre)==== &lt;br /&gt;
* Leader of the War Hulk clan.  At a young age, it is said that this ogre struck down a powerful warrior from the Savage Isles.  From that victory he took his victim's weapon (falchion) and his name (Winston).  Since then , he collects trophy's from any who he slays.&lt;br /&gt;
&lt;br /&gt;
====Orge (Male, Ogre)==== &lt;br /&gt;
* Leader of the Big Bludgeon clan.  Being slightly smarter and faster than his kin, Orge became the leader of his tribe.&lt;br /&gt;
Likes to bludgeon with his greatclub.&lt;br /&gt;
&lt;br /&gt;
====Uuug (Male, Ogre)====&lt;br /&gt;
* Leader of the Smah Heads clan.  One half of a pair of ogre twins, he came from some other unknown tribe, smashed heads and became the leader of the tribe, while also renaming it.&lt;br /&gt;
&lt;br /&gt;
====Boog (Male, Ogre)====&lt;br /&gt;
* Leader of the Hurtmore clan.  The second hald of the ogre twins, he went to a different tribe than his brother and took it over.  Both he and his brother use one half of a broken double sword which, judging by the size, was probably forged for a giant at first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Characters and the start of the game==&lt;br /&gt;
&lt;br /&gt;
The game starts in the town of Tragador on Orangeman's Day.  The orcs and ogres have allowed celebration of this day, but usually only as a way to keep some of the commoner's complacent.  Usually around this time, a few extra hands are hired to &amp;quot;join the guard&amp;quot; for a day, which usually just means wearing a uniform and standing around.  For whatever reason, you have decided to do this today.  This is one of the few times your are allowed to be armed in the streets as a &amp;quot;few petty rabble&amp;quot; shouldn't be able to stir up too much trouble.&lt;br /&gt;
&lt;br /&gt;
A couple of rules and guidelines for your characters:&lt;br /&gt;
&lt;br /&gt;
* Play what class/race you want.  Don't worry about &amp;quot;we don't have a defender&amp;quot; sort of mentality as I won't go out of my way to punish you since you don't have a particular class/skill.&lt;br /&gt;
* Look over powers, feats, paragon paths, and epic destinies.  Please come to the table each night knowing what you'll want to take one level in advance.&lt;br /&gt;
* At the end of each session, I'd like to collect an up-to-date hard copy of  your character sheet so I can plan for future encounters.&lt;br /&gt;
* Ret-cons of characters will be available throughout heroic tier. Depending on the type of change and how long you played an old character, we can also write a character out of the party.&lt;br /&gt;
* Please play only if you want to play.  I will not take it personally should you read over some of this information and not be interested.  If you start playing and don't like how it's going and wish to stop playing, please let me know after a session, but hopefully before the next session so I may adjust encounters for next time.  It's not that I don't want to hang out, but if you're not interested in playing, that may tend to lead to distracting activities which may disrupt other who may be interested.&lt;br /&gt;
* I'd like to play with all players present.  Since there are reoccurring characters, and a progressive story (hopefully), then I'd like as many people there as possible.  Having a character &amp;quot;pokeballed&amp;quot; or even worse, killed, when a player is unavailable can be very discouraging.&lt;br /&gt;
* Send me your character's alignment.  His may be done privately or publicly, it doesn't matter to me.  This will help me understand where you want your character to go and so half-way through a session I'm not surprised by an &amp;quot;I eat that defenseless baby&amp;quot; sitiuations.&lt;br /&gt;
* Also, I'd like it if you could send my your preference for how you'd like magic items to be distributed with your character ideas.&lt;br /&gt;
For example: find &amp;quot;random&amp;quot; items, an item wish list, converting magic items to gold and you just buy what you want out of the gold...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that's it for now.  If you have any other comments or questions, let me know.  I'll be ready to start the first session as soon as I see a your characters.&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=102</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=102"/>
		<updated>2010-10-12T17:28:27Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever from that book Jon has, the compendium one or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longsword (at-will; +9, 1d8+4 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, Gorgon can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to Gorgon takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=101</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=101"/>
		<updated>2010-10-12T17:25:28Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=100</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=100"/>
		<updated>2010-10-12T17:25:08Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=99</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=99"/>
		<updated>2010-10-12T17:24:52Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Points: 29&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodied: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Surges: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Surge Value: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Swift Charge (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Assault (p.14 PHB2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat Challenge (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Superiority (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Shield (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Scale Armour (p.214 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Tent (p.222 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
5 gold coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=98</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=98"/>
		<updated>2010-10-12T17:23:40Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: 11 = 10 +1(attribute)&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Points: 29&lt;br /&gt;
Bloodied: 14&lt;br /&gt;
Healing Surges: 11&lt;br /&gt;
Surge Value: 7&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&lt;br /&gt;
Swift Charge (p.14 PHB2)&lt;br /&gt;
Furious Assault (p.14 PHB2)&lt;br /&gt;
&lt;br /&gt;
Combat Challenge (p.76 PHB)&lt;br /&gt;
Combat Superiority (p.76 PHB)&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&lt;br /&gt;
&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&lt;br /&gt;
&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&lt;br /&gt;
Heavy Shield (p.214 PHB)&lt;br /&gt;
Scale Armour (p.214 PHB)&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&lt;br /&gt;
Tent (p.222 PHB)&lt;br /&gt;
5 gold coins&lt;br /&gt;
&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&lt;br /&gt;
&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&lt;br /&gt;
&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=97</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=97"/>
		<updated>2010-10-12T17:23:11Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Strength: 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 08 (-1)&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 13 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&lt;br /&gt;
&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&lt;br /&gt;
Will: 11 = 10 +1(attribute)&lt;br /&gt;
&lt;br /&gt;
Hit Points: 29&lt;br /&gt;
Bloodied: 14&lt;br /&gt;
Healing Surges: 11&lt;br /&gt;
Surge Value: 7&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&lt;br /&gt;
Swift Charge (p.14 PHB2)&lt;br /&gt;
Furious Assault (p.14 PHB2)&lt;br /&gt;
&lt;br /&gt;
Combat Challenge (p.76 PHB)&lt;br /&gt;
Combat Superiority (p.76 PHB)&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&lt;br /&gt;
&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&lt;br /&gt;
&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&lt;br /&gt;
Heavy Shield (p.214 PHB)&lt;br /&gt;
Scale Armour (p.214 PHB)&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&lt;br /&gt;
Tent (p.222 PHB)&lt;br /&gt;
5 gold coins&lt;br /&gt;
&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&lt;br /&gt;
&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&lt;br /&gt;
&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=96</id>
		<title>Gorgon Graytusk</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Gorgon_Graytusk&amp;diff=96"/>
		<updated>2010-10-12T17:22:04Z</updated>

		<summary type="html">&lt;p&gt;Mrbits: Just throwing the stats up for people to see. More to come.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon Graytusk, lv.1 Half-Orc Fighter&lt;br /&gt;
&lt;br /&gt;
STR.: 19 (+4)&lt;br /&gt;
DEX.: 14 (+2)&lt;br /&gt;
CON.: 14 (+2)&lt;br /&gt;
INT.: 08 (-1)&lt;br /&gt;
WIS.: 13 (+1)&lt;br /&gt;
CHA.: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 = 6(base) -1(armour)&lt;br /&gt;
&lt;br /&gt;
Armour Class: 19 = 10 +7(armour) +2(shield)&lt;br /&gt;
Fortitude: 16 = 10 + 4(attribute) +2(class)&lt;br /&gt;
Reflex: 14 = 10 +2(attribute) +2(shield)&lt;br /&gt;
Will: 11 = 10 +1(attribute)&lt;br /&gt;
&lt;br /&gt;
Hit Points: 29&lt;br /&gt;
Bloodied: 14&lt;br /&gt;
Healing Surges: 11&lt;br /&gt;
Surge Value: 7&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
Half-Orc Resilience (p.14 PHB2)&lt;br /&gt;
Swift Charge (p.14 PHB2)&lt;br /&gt;
Furious Assault (p.14 PHB2)&lt;br /&gt;
&lt;br /&gt;
Combat Challenge (p.76 PHB)&lt;br /&gt;
Combat Superiority (p.76 PHB)&lt;br /&gt;
Fighter Weapon Talent (one-handed) (p.76 PHB)&lt;br /&gt;
&lt;br /&gt;
Athletics: +9 = +5(training) +4(attribute)&lt;br /&gt;
Endurance: +9 = +5(training) +2(attribute) +2(race)&lt;br /&gt;
Intimidate: +7 = +5(training) +2(race)&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Heavy Blades) (p.whatever in that book Jon has, the compendium one or something)&lt;br /&gt;
&lt;br /&gt;
Longsword (at will; +9, 1d8+4 dmg) (p.218 PHB)&lt;br /&gt;
Heavy Shield (p.214 PHB)&lt;br /&gt;
Scale Armour (p.214 PHB)&lt;br /&gt;
Standard Adventurer's Kit (p.222 PHB)&lt;br /&gt;
Tent (p.222 PHB)&lt;br /&gt;
5 gold coins&lt;br /&gt;
&lt;br /&gt;
Tide of Iron (at-will, must be using a shield; +9 vs. AC, 1d8+4dmg and push target of size Large or smaller 1 square, can shift into target's original square as part of action) (p.77 PHB)&lt;br /&gt;
Cleave (at-will; +9 vs. AC, 1d8+4dmg and second target adjacent to you takes 4 damage) (p.77 PHB)&lt;br /&gt;
&lt;br /&gt;
Passing Attack (encounter; +9 vs. AC, 1d8+4dmg then shift 1 square and make a secondary attack against a different target; secondary attack +11 vs. AC, 1d8+4dmg) (p.78 PHB)&lt;br /&gt;
&lt;br /&gt;
Comeback Strike (daily, reliable; +9 vs. AC, 2d8+4dmg and spend a healing surge) (p.78 PHB)&lt;/div&gt;</summary>
		<author><name>Mrbits</name></author>
		
	</entry>
</feed>