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		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1187</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1187"/>
		<updated>2023-12-15T13:44:01Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part adventure path, broken up into 19 chapters, which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
*Ben&lt;br /&gt;
*Xjph&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
As outlined in the player's guide, members of any class will be welcome in the campaign! Don't feel like you're obligated to play a Wizard or a Druid, as usual, a diverse party will have a lot of advantages! We will be using the Free Archetype rule, which essentially allows each character to pick up the Druid or Wizard multiclass for free. This allows players the freedom to play the type of character they want, while also keeping within the theme of a magic school. Please see the player's guide for more details, or ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
All common ancestries are allowed, and I expect any uncommon/rare ancestries to be acceptable too, but please check with me first. I'd encourage players to make characters from The Mwangi Expanse, or Garund, but if you really want to play a foreigner from north of the Inner Sea (or even further away!), I'm not going to stop you.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, a region in central Garund, south of Avistan and the Inner Sea. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 300+ pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever. I'd suggest reading the Mwangi Expanse section in Lost Omens World Guide, and then maybe skim through Lost Omens The Mwangi Expanse and read any parts that seem interesting, or that could be relevant for your character. Additionally, the section in The Mwangi Expanse about Nantambu (pp. 232 - 245) is recommended for everyone.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1186</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1186"/>
		<updated>2023-12-15T12:58:49Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part adventure path, broken up into 19 chapters, which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
*Ben&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
As outlined in the player's guide, members of any class will be welcome in the campaign! Don't feel like you're obligated to play a Wizard or a Druid, as usual, a diverse party will have a lot of advantages! We will be using the Free Archetype rule, which essentially allows each character to pick up the Druid or Wizard multiclass for free. This allows players the freedom to play the type of character they want, while also keeping within the theme of a magic school. Please see the player's guide for more details, or ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
All common ancestries are allowed, and I expect any uncommon/rare ancestries to be acceptable too, but please check with me first. I'd encourage players to make characters from The Mwangi Expanse, or Garund, but if you really want to play a foreigner from north of the Inner Sea (or even further away!), I'm not going to stop you.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, a region in central Garund, south of Avistan and the Inner Sea. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 300+ pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever. I'd suggest reading the Mwangi Expanse section in Lost Omens World Guide, and then maybe skim through Lost Omens The Mwangi Expanse and read any parts that seem interesting, or that could be relevant for your character. Additionally, the section in The Mwangi Expanse about Nantambu (pp. 232 - 245) is recommended for everyone.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1185</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1185"/>
		<updated>2023-12-14T19:37:03Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Length */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part adventure path, broken up into 19 chapters, which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
*Ben&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, a region in central Garund, south of Avistan and the Inner Sea. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 300+ pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever. I'd suggest reading the Mwangi Expanse section in Lost Omens World Guide, and then maybe skim through Lost Omens The Mwangi Expanse and read any parts that seem interesting, or that could be relevant for your character. Additionally, the section in The Mwangi Expanse about Nantambu (pp. 232 - 245) is recommended for everyone.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1184</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1184"/>
		<updated>2023-12-14T19:21:37Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
*Ben&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, a region in central Garund, south of Avistan and the Inner Sea. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 300+ pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever. I'd suggest reading the Mwangi Expanse section in Lost Omens World Guide, and then maybe skim through Lost Omens The Mwangi Expanse and read any parts that seem interesting, or that could be relevant for your character. Additionally, the section in The Mwangi Expanse about Nantambu (pp. 232 - 245) is recommended for everyone.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1183</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1183"/>
		<updated>2023-12-14T19:16:22Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, a region in central Garund, south of Avistan and the Inner Sea. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 300+ pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever. I'd suggest reading the Mwangi Expanse section in Lost Omens World Guide, and then maybe skim through Lost Omens The Mwangi Expanse and read any parts that seem interesting, or that could be relevant for your character. Additionally, the section in The Mwangi Expanse about Nantambu (pp. 232 - 245) is recommended for everyone.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1182</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1182"/>
		<updated>2023-12-14T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Jason&lt;br /&gt;
*Mike&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1181</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1181"/>
		<updated>2023-12-14T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Campaign Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
What's cool about this campaign?&lt;br /&gt;
*The setting is not your traditional Tolkien-inspired fantasy. The societies of the Mwangi Expanse are new and fascinating, from the heroic Matanji, demon-hunting orcs, to the Mbe'ke dwarves and their cloud-dragon allies, to completely new ancestries, like the Anadi, a people of reclusive, sapient spiders.  It's an opportunity to take fantasy roleplaying into a completely new and interesting setting.&lt;br /&gt;
*It takes place over the course of many years. The characters will begin as students, complete their studies, become teachers at the school, and eventually, become heroes to the entire Expanse. There should be lots of opportunity to play with the downtime rules, which will include rules for advancing your academic studies, but moreso, there will be lots of time for your character to develop narratively. Will your character settle down and start a family? Will they run a successful business on the side of their teaching? Will they become involved in the politics of Nantambu and drive the development of the city? There's room for them to grow in a long-term campaign like this.&lt;br /&gt;
*The campaign has more of a focus on roleplaying, solving mysteries, and diplomacy than other Pathfinder campaigns. Finding creative solutions to conflicts is welcome, and the Magaambya encourages its students find peaceful solutions when possible. That's not to say that there won't be any thrilling combats, but that there will be less than in other campaigns.&lt;br /&gt;
*There is more of a narrative-focus than, say, Abomination Vaults had. The campaign is overall, less of a sandbox: the narrative will generally push the players forward and drive them towards exciting conflicts and set-pieces.&lt;br /&gt;
*This will be the first full-length, campaign I've run for Pathfinder 2nd edition. Explore how the game plays at higher levels, and experience all those cool level 17, 18, 19, even level 20 character options.&lt;br /&gt;
&lt;br /&gt;
==Official Player's Guide==&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1180</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1180"/>
		<updated>2023-12-14T15:32:11Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
==Past Characters==&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1179</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1179"/>
		<updated>2023-12-14T15:28:00Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1178</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1178"/>
		<updated>2023-12-14T15:27:43Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Ruling &amp;amp; House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
House Rules:&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1177</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1177"/>
		<updated>2023-12-14T15:27:16Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
We'll be using the Pathfinder Remaster rules for this campaign. If there's any question about which pre-remaster material is available, I'll be using the Pathfinder Society guidelines, see below. But feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://paizo.com/community/blog/v5748dyo6sifn?Pathfinder-Society-and-the-Remaster Pathfinder Society and the Remaster]&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1176</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1176"/>
		<updated>2023-12-14T15:04:19Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Campaign Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://paizo-images.s3.us-west-2.amazonaws.com/image/download/Strength+of+Thousands+Players+Guide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1175</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1175"/>
		<updated>2023-12-14T15:03:16Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting before creating your character, but I understand that not everyone has the time to devour 30-pages of setting material (myself included!)&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Core_Rule_Mwangi_Expanse.pdf&amp;diff=1174</id>
		<title>File:Core Rule Mwangi Expanse.pdf</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Core_Rule_Mwangi_Expanse.pdf&amp;diff=1174"/>
		<updated>2023-12-14T15:00:16Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1173</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1173"/>
		<updated>2023-12-14T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund. The Expanse is pretty different from your traditional fantasy settings, mainly consisting of African-inspired city-states and tribes. I would definitely recommend taking a look at some background information on the setting.&lt;br /&gt;
&lt;br /&gt;
The best sources for information, in order of detail are:&lt;br /&gt;
*Player Core, page 33. A couple paragraphs, and some example characters.&lt;br /&gt;
*Core Rulebook, page 426. A one-pager with some information about the region (reproduced in GM Core p. 152)&lt;br /&gt;
*Lost Omens World Guide, pp 84-95. More details about the setting, specifically about the major city-states in the region.&lt;br /&gt;
*Lost Omens The Mwangi Expanse. The big one. 300-page setting book, with loads of details about the history, people, religions, geography, and places of the Expanse.&lt;br /&gt;
&lt;br /&gt;
I'd definitely recommend doing some reading on the setting when thinking about your character. If you're looking for any of these books, touch base with me and I can lend you my copies. Or provide photocopies of the relevant bits, whatever.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Mwgani_Expanse_01.PNG&amp;diff=1172</id>
		<title>File:Mwgani Expanse 01.PNG</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Mwgani_Expanse_01.PNG&amp;diff=1172"/>
		<updated>2023-12-14T14:28:49Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1171</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1171"/>
		<updated>2023-12-14T14:20:22Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
[[File:Mwgani_Expanse_01.PNG|thumb|400px]]&lt;br /&gt;
This campaign takes places in the Mwangi Expanse, in Garund.&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Strength_of_Thousands_01.PNG&amp;diff=1170</id>
		<title>File:Strength of Thousands 01.PNG</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Strength_of_Thousands_01.PNG&amp;diff=1170"/>
		<updated>2023-12-14T14:12:34Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1169</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1169"/>
		<updated>2023-12-14T14:12:06Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Strength_of_Thousands_01.PNG|thumb|400px]]&lt;br /&gt;
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1168</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1168"/>
		<updated>2023-07-14T16:10:10Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Ruling &amp;amp; House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
These are all subject to change, pending review of the Remastered rules.&lt;br /&gt;
&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1167</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1167"/>
		<updated>2023-07-13T14:47:23Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Number of players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1166</id>
		<title>Strength of Thousands</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Strength_of_Thousands&amp;diff=1166"/>
		<updated>2023-07-13T14:46:29Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: Created page with &amp;quot;A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the Magaambya magic academy in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall!&lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Strength of Thousands Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Strength of Thousands is a 6-part Paizo adventure path which takes characters from level 1 to 20. As such, I expect it will run for approximately '''18-24 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1165</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1165"/>
		<updated>2023-07-13T14:36:37Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5e: [[Waterdeep: Dragon Heist]] (Xjph) (Aug 2022 - Present)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - Sept 2022)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1162</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1162"/>
		<updated>2022-09-09T16:46:58Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Past Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* D&amp;amp;D 5e: [[Waterdeep: Dragon Heist]] (Xjph)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - Sept 2022)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1158</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1158"/>
		<updated>2021-11-15T14:22:07Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Upcoming Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - ????)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1157</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1157"/>
		<updated>2021-08-13T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Past Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben Smith playing Tarquin&lt;br /&gt;
*Mike White playing Brekt&lt;br /&gt;
*Jason Lear playing Iago&lt;br /&gt;
*Matt Power playing Tovind Ashbud&lt;br /&gt;
*Gen Warren playing Hinoko/Ember&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Brekt: Male half-Orc Barbarian with Dragon Instinct who wields a greatsword. [[Brekt_(Abomination_Vaults) | More Info]]&lt;br /&gt;
*Tovind Ashbud: Male Halfing Investigator, with an fascination in occult medicine.&lt;br /&gt;
*Hinoko/Ember: Female Kitsune Ranger, driven to explore ancient ruins.&lt;br /&gt;
*Tarquin: Male Azarketi, warrior with a troubled past, seeking to protect his people.&lt;br /&gt;
*Iago: Male Aasimar-Tengu Sorceror, a man with few friends, desperate to keep those he has.&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
*Mettsa Bosque: Slain by Nhakazarin, leader of the Cult of Canker.&lt;br /&gt;
*Cynthia Citrine: Returned to Absalom, rattled by Mettsa's death and the apparent return of Otari.&lt;br /&gt;
*Circe: Her mysterious patron moved to prevent her from continuing her investigation into the vaults.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1156</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1156"/>
		<updated>2021-08-13T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben Smith playing Tarquin&lt;br /&gt;
*Mike White playing Brekt&lt;br /&gt;
*Jason Lear playing Iago&lt;br /&gt;
*Matt Power playing Tovind Ashbud&lt;br /&gt;
*Gen Warren playing Hinoko/Ember&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Brekt: Male half-Orc Barbarian with Dragon Instinct who wields a greatsword. [[Brekt_(Abomination_Vaults) | More Info]]&lt;br /&gt;
*Tovind Ashbud: Male Halfing Investigator, with an fascination in occult medicine.&lt;br /&gt;
*Hinoko/Ember: Female Kitsune Ranger, driven to explore ancient ruins.&lt;br /&gt;
*Tarquin: Male Azarketi, warrior with a troubled past, seeking to protect his people.&lt;br /&gt;
*Iago: Male Aasimar-Tengu Sorceror, a man with few friends, desperate to keep those he has.&lt;br /&gt;
&lt;br /&gt;
=Past Characters=&lt;br /&gt;
*Mettsa Bosque: Slain by Nhakazarin, leader of the Cult of Canker.&lt;br /&gt;
*Cynthia Citrine: Return to Absalom, rattled by Mettsa's death, and the apparent return of Otari.&lt;br /&gt;
*Circe: Mysterious patron moved to prevent her from continuing her investigation into the vaults.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1155</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1155"/>
		<updated>2021-05-12T11:14:06Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben Smith playing Mettsa Bosque&lt;br /&gt;
*Mike White playing Brekt&lt;br /&gt;
*Jason Lear playing Cynthia Citrine&lt;br /&gt;
*Matt Power playing Tovind Ashbud&lt;br /&gt;
*Gen Warren playing Hinoko/Ember&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Mettsa Bosque: Male Ratfolk, a former bandit turned Cleric of Cernunnos.&lt;br /&gt;
*Brekt: Male half-Orc Barbarian with Dragon Instinct who wields a greatsword. [[Brekt_(Abomination_Vaults) | More Info]]&lt;br /&gt;
*Cynthia Citrine: Female Gnome Bard from a Noble family.&lt;br /&gt;
*Tovind Ashbud: Male Halfing Investigator, with an fascination in occult medicine.&lt;br /&gt;
*Hinoko/Ember: Female Kitsune Ranger, driven to explore ancient ruins.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1154</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1154"/>
		<updated>2021-05-12T11:13:23Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben Smith playing Mettsa Bosque&lt;br /&gt;
*Mike White playing Brekt&lt;br /&gt;
*Jason Lear playing Cynthia Citrine&lt;br /&gt;
*Matt Power playing Tovind Ashbud&lt;br /&gt;
*Gen Warren playing Hinoko/Ember&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Mettsa Bosque: Male Ratfolk, a former bandit turned Cleric of Cernunnos.&lt;br /&gt;
*Brekt: Male half-Orc Barbarian with Dragon Instinct who wields a greatsword. [[Brekt_(Abomination_Vaults)]]&lt;br /&gt;
*Cynthia Citrine: Female Gnome Bard from a Noble family.&lt;br /&gt;
*Tovind Ashbud: Male Halfing Investigator, with an fascination in occult medicine.&lt;br /&gt;
*Hinoko/Ember: Female Kitsune Ranger, driven to explore ancient ruins.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Brekt_(Abomination_Vaults)&amp;diff=1152</id>
		<title>Brekt (Abomination Vaults)</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Brekt_(Abomination_Vaults)&amp;diff=1152"/>
		<updated>2021-05-12T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: Elbkhm moved page More info to Brekt (Abomination Vaults)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For nearly a year, a half-orc by the name of Brekt has been in and around the area of Otari. That may not be unusual in and of itself but his large stature, enormous weapons and animal furs tend to make him stand out. Despite that, the people who have interacted with him at the pub or have hired him for a job have generally found him to be better than they expected in terms of behaviour, and demeanor. (“he’s less of savage than I would have thought!”)&lt;br /&gt;
&lt;br /&gt;
Brekt is on a journey to hone his skills and test his mettle as a warrior. This is a common rite of passage in his Varisian tribe. He has a lot to live up to - a few years before he was born, Brekt’s father became known as a hero for leading the party that hunted down and killed a black dragon, which was a terror in Varisia.&lt;br /&gt;
&lt;br /&gt;
A feeling that he can’t explain had drawn him to the Isle of Kortos. Now in Otari, Brekt has been working with a witch who lives near the swamp and, through her, has made some other acquaintances, including a local fixture in the community, Wrin. Some nights in the pub, after a few drinks, Brekt will speak about creatures he believes he has seen in the Fogfen but most in Otari do not seem overly concerned. He believes, possibly due to his heightened senses, that there are some particularly terrible creatures lurking there… he can’t be certain, but there may even be a black dragon…&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=More_info&amp;diff=1153</id>
		<title>More info</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=More_info&amp;diff=1153"/>
		<updated>2021-05-12T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: Elbkhm moved page More info to Brekt (Abomination Vaults)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brekt (Abomination Vaults)]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1151</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1151"/>
		<updated>2021-05-12T11:12:18Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben Smith playing Mettsa Bosque&lt;br /&gt;
*Mike White playing Brekt&lt;br /&gt;
*Jason Lear playing Cynthia Citrine&lt;br /&gt;
*Matt Power playing Tovind Ashbud&lt;br /&gt;
*Gen Warren playing Hinoko/Ember&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Mettsa Bosque: Male Ratfolk, a former bandit turned Cleric of Cernunnos.&lt;br /&gt;
*Brekt: Male half-Orc Barbarian with Dragon Instinct who wields a greatsword. [[More info]]&lt;br /&gt;
*Cynthia Citrine: Female Gnome Bard from a Noble family.&lt;br /&gt;
*Tovind Ashbud: Male Halfing Investigator, with an fascination in occult medicine.&lt;br /&gt;
*Hinoko/Ember: Female Kitsune Ranger, driven to explore ancient ruins.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1143</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1143"/>
		<updated>2021-04-15T16:21:49Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Upcoming Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - ????)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Agents of Edgewatch]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Iron Gods]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Curse of the Crimson Throne]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Hell's Rebels]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1142</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1142"/>
		<updated>2021-04-12T01:12:27Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Ruling &amp;amp; House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;br /&gt;
* If you cast Message, you can use it to demoralize opponents within Message's range, provided you are using language (no intimidating glare)&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1141</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1141"/>
		<updated>2021-04-08T09:53:07Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Ruling &amp;amp; House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Persistent damage ends automatically when combat ends.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functionality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1140</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1140"/>
		<updated>2021-04-07T18:34:08Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Ruling &amp;amp; House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
* Persistent damage - Any reasonable attempt to assist recovery while outside of combat will automatically be successful.&lt;br /&gt;
* Being hit while dying - Any damage taken while you have the dying condition will not increase your dying value.&lt;br /&gt;
* Healing on a long rest - All HP are restored on a long (i.e. 8 hours) rest.&lt;br /&gt;
* Misidentification of items - Normally, a critical failure when attempt to identify an item causes the character to incorrectly identify the item as something else. Until this functunality is implemented in Foundry, we'll just be treating any critical failures as regular failures instead.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1139</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1139"/>
		<updated>2021-04-07T18:29:43Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1138</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1138"/>
		<updated>2021-04-07T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]]) (April 2021 - ????)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Agents of Edgewatch]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Strength of Thousands]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Call of Cthulhu 7E: [[Impossible Landscapes]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Mutant Year Zero: [[Road to Eden]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1137</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1137"/>
		<updated>2021-04-02T16:47:04Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
*Xjph&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1136</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1136"/>
		<updated>2021-03-13T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
*Matt&lt;br /&gt;
*Gen&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1135</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1135"/>
		<updated>2021-03-10T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
*Mike&lt;br /&gt;
*Jason&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1134</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1134"/>
		<updated>2021-03-09T18:57:08Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Player sign-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
*Mike&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1133</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Main_Page&amp;diff=1133"/>
		<updated>2021-03-09T17:18:49Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome'''&lt;br /&gt;
&lt;br /&gt;
A vault of various vigilantes, vandals, and villains, venturing very valiantly via virtual verisimilitude!&lt;br /&gt;
== Ongoing Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Sunday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Abomination Vaults]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Agents of Edgewatch]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Rise of the Runelords]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Pathfinder 2E: [[Kingmaker]] ([[The Mustard|elbkhm]])&lt;br /&gt;
* Deadlands The Weird West: Horror at Headstone Hill (Ryan)&lt;br /&gt;
&lt;br /&gt;
== Past Campaigns ==&lt;br /&gt;
* Pathfinder 2E: [[Adventures in Golarion - Team Friday Night]] ([[The Mustard|elbkhm]]) (Jan 2021 - Mar 2021)&lt;br /&gt;
* D&amp;amp;D 5E: [[Descent Into Avernus]] (Patrick) (May 2020 - Dec 2020)&lt;br /&gt;
* Call of Cthulhu 7E: [[Masks of Nyarlathotep]] ([[The Mustard|elbkhm]]) (April 2019 - April 2020)&lt;br /&gt;
* SW: Cocaine Cowboys (Ryan)&lt;br /&gt;
* SW: The Goldstone Reckoning (Ryan)&lt;br /&gt;
* L5R: The Topaz Championship (Patrick)&lt;br /&gt;
* EDRPG: [[A Dangerous Thing To Waste]] (Xjph)&lt;br /&gt;
* Pathfinder 2E Playtest: Doomsday Dawn ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 5E: [[Curse of Strahd]] ([[The Mustard|elbkhm]]) (Jan 2018 - July 2018)&lt;br /&gt;
* D&amp;amp;D 5E: [[Pat's Campaign]] (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Hell's Vengeance (Pat)&lt;br /&gt;
* D&amp;amp;D 5E: Nieces &amp;amp; Nephews of Cyre (Gerk)&lt;br /&gt;
* D&amp;amp;D 5E: [[Children of Cyre]] ([[The Mustard|elbkhm]]) (Oct 2015 - May 2016)&lt;br /&gt;
* D&amp;amp;D 5E: [[Adventures in Panterra: Episode I - Between an Orc and a Hard Place]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 5E: The Eternal Summer (Tipi)&lt;br /&gt;
* D&amp;amp;D 5E: Legacy of the Crystal Shard ([[The Mustard|elbkhm]])&lt;br /&gt;
* Star Wars: Edge of the Empire (Ryan)&lt;br /&gt;
* Savage Worlds: The Forsaken ([[The Mustard|elbkhm]])&lt;br /&gt;
* D&amp;amp;D 4E: [[Seekers of the Ashen Crown]] (Gerk)&lt;br /&gt;
* D&amp;amp;D 4E: [[Obverse Worlds]] (Xjph)&lt;br /&gt;
* D&amp;amp;D 4E: [[Welcome to Urph]] (Tipi) (Oct 2010 - Nov 2012)&lt;br /&gt;
* Pathfinder: [[The Shackled City]] ([[The Mustard|elbkhm]]) (Dec 2009 - Feb 2011) &lt;br /&gt;
* D&amp;amp;D 4E: Thunderspire Labyrinth (Pat) (2009)&lt;br /&gt;
* D&amp;amp;D 4E: [[Keep on the Shadowfell]] ([[The Mustard|elbkhm]]) (2008)&lt;br /&gt;
* D&amp;amp;D 3.5E: Eberron - Lhaazar Nights (Phil) (2006)&lt;br /&gt;
* D&amp;amp;D 3.5E: The Dark Knight (Ryan) (2005?)&lt;br /&gt;
* D&amp;amp;D 3.5E: Grasp of the Emerald Claw ([[The Mustard|elbkhm]]) (2005?)&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
* [[Character Quotables]]&lt;br /&gt;
* [[EDRPG Resources]]&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1132</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1132"/>
		<updated>2021-03-09T16:49:10Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Campaign Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest, and which sidequests to take on. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1131</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1131"/>
		<updated>2021-03-09T16:47:57Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Length */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path which takes characters from level 1 to 10. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1130</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1130"/>
		<updated>2021-03-09T16:47:14Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Campaign Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Abomination Vaults is a megadungeon campaign. What's a megadungeon? Simply put, it's just a very large dungeon. A megadungeon campaign is one that is centered around a megadungeon. That's not to say you'll never leave the dungeon, and never doing anything outside of it, but the dungeon is the primary focus of the campaign.&lt;br /&gt;
&lt;br /&gt;
This is a sandbox-style campaign. The players have a lot of freedom to determine how they want to progress in the dungeon, in terms of which rooms to explore, when to descend to the next level of the dungeon, when to return to town to rest. Downtime play will absolutely be a part of the campaign, and will mostly be left up to the players to decide when and how much downtime they want to take.&lt;br /&gt;
&lt;br /&gt;
You might think that a megadungeon implies a hack and slash campaign, but this isn't necessarily true. While Abomination Vaults is a combat-heavy campaign (like most Paizo-published adventure paths), there is still a lot of room for exploration, roleplaying, and storytelling, particularly as you engage with the various monstrous factions that have claimed ownership of each level of the dungeon.&lt;br /&gt;
&lt;br /&gt;
For more information about the campaign, and a gazetteer of the nearby town of Otari, please see the Abomination Vault's Player's Guide, linked below.&lt;br /&gt;
&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Gauntlight_01.png&amp;diff=1129</id>
		<title>File:Gauntlight 01.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Gauntlight_01.png&amp;diff=1129"/>
		<updated>2021-03-09T13:28:28Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: Elbkhm uploaded a new version of File:Gauntlight 01.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=File:Gauntlight_01.png&amp;diff=1128</id>
		<title>File:Gauntlight 01.png</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=File:Gauntlight_01.png&amp;diff=1128"/>
		<updated>2021-03-09T13:26:29Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: Elbkhm uploaded a new version of File:Gauntlight 01.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1127</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1127"/>
		<updated>2021-03-09T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: /* Campaign Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
[https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf Official Abomination Vaults Player's Guide]&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
	<entry>
		<id>https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1126</id>
		<title>Abomination Vaults</title>
		<link rel="alternate" type="text/html" href="https://rp.xjph.net/index.php?title=Abomination_Vaults&amp;diff=1126"/>
		<updated>2021-03-09T13:18:48Z</updated>

		<summary type="html">&lt;p&gt;Elbkhm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauntlight_01.png|thumb|400px]]&lt;br /&gt;
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari know it’s an ominous prelude to sinister events. The town’s newest heroes must explore the ruins around the lighthouse and delve down into the dungeon levels beneath it. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! &lt;br /&gt;
&lt;br /&gt;
=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf&amp;quot;&amp;gt;Official Abomination Vaults Player's Guide&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Length==&lt;br /&gt;
Abomination Vaults is a 3-part Paizo adventure path. As such, I expect it will run for approximately '''6-9 months'''.&lt;br /&gt;
&lt;br /&gt;
==Number of players==&lt;br /&gt;
I'm planning to run this campaign for either '''four or five players'''. For anyone who's interested in playing: I'd encourage you to sign-up, and then if we have too many players, I'll ask for volunteers to sit out. As a last resort, I'll make the final selection by random draw if necessary.&lt;br /&gt;
&lt;br /&gt;
==Player sign-up==&lt;br /&gt;
*Ben&lt;br /&gt;
*Pat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
=Session Summaries=&lt;br /&gt;
&lt;br /&gt;
=Ruling &amp;amp; House Rules=&lt;br /&gt;
Persistent damage.&lt;/div&gt;</summary>
		<author><name>Elbkhm</name></author>
		
	</entry>
</feed>